So this stuff is part of the new campaign, and don’t exist outside of that. It doesn’t really warrant a call out in the patch notes, tbh, in much the same way “there’s new dialogue in the campaign missions” isn’t something that really demands explicitly saying.
I wouldn’t cry if they mentioned it anyway, but it’s not a problem that it wasn’t.
Not really wanting to cry just interesting in pointing out / figure out new changes… strange for it to only be in new campaign… sure feature isn’t in normal mode or campaigns in general?
I noticed the elites dropping ammo and stims and the crates with ammo aswell. Honestly I think these should be in all levels they just kinda feel right.
And I thought I was going crazy… is that an actual thing? Came back after a couple of months and initially thought that my abilites worsened a lot during that time because I thought I was all of a sudden too stupid to tag enemies…
Could be a reaction to a couple of mods that got taken down from Nexus (which happens less often than I would like).
One of them would auto-tag priority targets anywhere on your screen, the other would send skitty skulls to hack targets anywhere near you even if it was through a wall.
Honestly like the fact we are getting more ammo on maps. It makes characters like veteran actually more viable to play, since veteran has been update to me more of a range class than he already was.
Now if we can get more blitz charges on maps I would be extremely happy (which also seems to be the case, so good on you fatshark. Stuff like this more often)
The odd thing is that the supply caches and elites/specialists drop stuff modifiers are meant to go with all other item spawns being disabled, having the modifiers and normal item spawning kinda defeats the intended feel of the modifers.