[Update] Last Minute Changes

Noticing some unlisted changes… along with the last minute announcement of patch notes that were new such as… (plus their were just so many notes)

  • Personal stat board at end of match " Added End Of Round statistics"
  • up down vote at end of match
  • Psychanium (added bosses, vanguards, armor hound) (lacks Daemon Host)
  • Consistent ammo piles in missions w/ Ammo Crate… too many ammo crates now

  • Specialist/Elites drop ammo / stims

  • Harder to tag distant enemies / tag range

  • Stagger Abilities now knock down Vanguards (Break the Line, Shout)

anything else your noticing???

So this stuff is part of the new campaign, and don’t exist outside of that. It doesn’t really warrant a call out in the patch notes, tbh, in much the same way “there’s new dialogue in the campaign missions” isn’t something that really demands explicitly saying.

I wouldn’t cry if they mentioned it anyway, but it’s not a problem that it wasn’t.

Not really wanting to cry just interesting in pointing out / figure out new changes… strange for it to only be in new campaign… sure feature isn’t in normal mode or campaigns in general?

could just be my imagination but i did feel like missions have way way way more ammo now

the specialists dropping ammo and stims however, i think is just the modifier on that campaign mission

Should really warrant a call out though, this kind of stuff was usually reserved only for events.

I noticed the elites dropping ammo and stims and the crates with ammo aswell. Honestly I think these should be in all levels they just kinda feel right.

Definitely noticed this

Enemy spawn points were tweaked in a lot of areas. Hordes actually spawn behind now on a lot of maps.

And I thought I was going crazy… is that an actual thing? Came back after a couple of months and initially thought that my abilites worsened a lot during that time because I thought I was all of a sudden too stupid to tag enemies…

Could be a reaction to a couple of mods that got taken down from Nexus (which happens less often than I would like).

One of them would auto-tag priority targets anywhere on your screen, the other would send skitty skulls to hack targets anywhere near you even if it was through a wall.

yah at least on campaign maps also noticing a lot of rear hordes very annoying they should more focused at front -.-

no, this way is better.

  • Destroyed Frame Generation

Honestly like the fact we are getting more ammo on maps. It makes characters like veteran actually more viable to play, since veteran has been update to me more of a range class than he already was.

Now if we can get more blitz charges on maps I would be extremely happy (which also seems to be the case, so good on you fatshark. Stuff like this more often)

The odd thing is that the supply caches and elites/specialists drop stuff modifiers are meant to go with all other item spawns being disabled, having the modifiers and normal item spawning kinda defeats the intended feel of the modifers.