Gain what?
So many fun Psyker changes, but STILL no fix for Scrierās Gaze not being affected by Warp Siphon? At least make them incompatible or add a note or something in-game if this is intended (at one point the team indicated it was not working as intended).
Atomic typo. Very exciting changes otherwise. Canāt wait to play this.
This is a typo, someone caught on Discord too. Iām getting the answer from the dev! Thank you!
@FatsharkStrawHat right now:
Very few complaints about these patch notes, they all look splendid. All the new blessings look crazy good (tacaxes are probably going to be meta for Zealot).
Interesting idea to add nodes on the left side of the tree to encourage using the primary ball attack of the staves instead of just spamming secondary attack all the time. At the moment the only use that attack has is suppressing enemies who are looking at you funny.
Dueling swords on Zealot is probably also going to be insane. Weāre gonna have a good time, fellow Pilgrims!
These are all amazing and positive changes, but if I can offer one major thing for feedback.
Staves need more identity. Iāve posted before about giving each stave a special action that resonates with the staffās power.
For example, the special for trauma could be rapid cast ground based AOE around the psyker that repeats twice or for a purgatus it could be a targeted flame wall. For surge it could be a melee that is akin to the new power maul, shock the hell out of somebody and make it channeled? Thereās a ton of great options. Void staff could live up to its name and do something like pull people in.
Sorry I know this is two things.
Trauma has major aiming issues right now based on terrain. Things like grates or small holes can completely nullify an attack and due to the nature of how aiming works on trauma, you often times are unable to look at what youāre attacking very well.
This should be changed, Iād love to see trauma updated to be able to be aimed off of almost all walls or ceilings. Also something needs to be changed up to prevent traumaās aiming reticle from falling into tiny cracks.
The damage of kill zone wasnt the problem, the whole āno enemies within 8mā was. On heresy and above, this will almost never be active because thereās always at least one poxwalker somewhere next to you.
Change it to āthe less enemies within 8m the higher damage you dealā Or completely remove this talent.
i can not imaging my zelot with blade after cooldown reduction.
please move this node higher in the tree, itās a 3 point dip and 2 talents before it are bad
It feels like every change is to destroy silly fun builds
are you insane
CORRECTION:
- New: Power Blast
Gain Crit Chance between 2-5% and 10-25% based on charge level when firing.
Iām supposed to be getting ready for a trip. You are actively messing with my family harmony Strawhat!
So excited for the hammer changes! Excited for the melee psyker talents! Thereās a lot of goodies here.
A little confused that the Zarona hasnāt been refocused as a pure special deleter rather than current specials+armour(+anything else).
Also wondering when plasma is going to be adjusted to make charged shots the best way to use them and uncharged less meta. Unless that is an effect of the blessings I havenāt worked out yet.
Can clearly see the influence of (sensible) player feedback on most of these changes. Really excellent.
this shouldnāt be in the game
This is so bad man, buffing op weapons into game ruining level.
Love the new blessings, especially Power Blast and Optimised Cooling.
Holy Terra. Looks nuts.
Lot of melee nodes, it should be really fun.
Getting rid of a useless node and getting Swap Speed? Is it Christmas?
Thank you for that. Been waiting for ages to play Dueling sword on Vet.
Also thank you for all the Dev comments!
Hate to say it, but still sounds like something is missing. Is there something else gained with the 10-25% ?
Why is it still impossible to take brain burst and mind in motion together? That playstyle has been missing ever since the class tree reworks. Move it somewhere else.
Hey, would you be able to expand on this a bit? Iām taking feedback down!