Unlocked and Loaded - Weapon, Blessing and Class Changes Balancing Patch Notes - Pt.2

Gain what?

11 Likes

So many fun Psyker changes, but STILL no fix for Scrierā€™s Gaze not being affected by Warp Siphon? At least make them incompatible or add a note or something in-game if this is intended (at one point the team indicated it was not working as intended).

2 Likes

Atomic typo. Very exciting changes otherwise. Canā€™t wait to play this.

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This is a typo, someone caught on Discord too. Iā€™m getting the answer from the dev! Thank you!

10 Likes

@FatsharkStrawHat right now:

24 Likes

Very few complaints about these patch notes, they all look splendid. All the new blessings look crazy good (tacaxes are probably going to be meta for Zealot).

Interesting idea to add nodes on the left side of the tree to encourage using the primary ball attack of the staves instead of just spamming secondary attack all the time. At the moment the only use that attack has is suppressing enemies who are looking at you funny.

Dueling swords on Zealot is probably also going to be insane. Weā€™re gonna have a good time, fellow Pilgrims!

8 Likes

These are all amazing and positive changes, but if I can offer one major thing for feedback.

Staves need more identity. Iā€™ve posted before about giving each stave a special action that resonates with the staffā€™s power.

For example, the special for trauma could be rapid cast ground based AOE around the psyker that repeats twice or for a purgatus it could be a targeted flame wall. For surge it could be a melee that is akin to the new power maul, shock the hell out of somebody and make it channeled? Thereā€™s a ton of great options. Void staff could live up to its name and do something like pull people in.

Sorry I know this is two things.

Trauma has major aiming issues right now based on terrain. Things like grates or small holes can completely nullify an attack and due to the nature of how aiming works on trauma, you often times are unable to look at what youā€™re attacking very well.

This should be changed, Iā€™d love to see trauma updated to be able to be aimed off of almost all walls or ceilings. Also something needs to be changed up to prevent traumaā€™s aiming reticle from falling into tiny cracks.

14 Likes

The damage of kill zone wasnt the problem, the whole ā€œno enemies within 8mā€ was. On heresy and above, this will almost never be active because thereā€™s always at least one poxwalker somewhere next to you.
Change it to ā€œthe less enemies within 8m the higher damage you dealā€ Or completely remove this talent.

19 Likes

i can not imaging my zelot with blade after cooldown reduction.

3 Likes

please move this node higher in the tree, itā€™s a 3 point dip and 2 talents before it are bad

7 Likes

It feels like every change is to destroy silly fun builds

2 Likes

are you insane

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CORRECTION:

  • New: Power Blast
    Gain Crit Chance between 2-5% and 10-25% based on charge level when firing.
13 Likes

Iā€™m supposed to be getting ready for a trip. You are actively messing with my family harmony Strawhat!

So excited for the hammer changes! Excited for the melee psyker talents! Thereā€™s a lot of goodies here.

A little confused that the Zarona hasnā€™t been refocused as a pure special deleter rather than current specials+armour(+anything else).

Also wondering when plasma is going to be adjusted to make charged shots the best way to use them and uncharged less meta. Unless that is an effect of the blessings I havenā€™t worked out yet.

Can clearly see the influence of (sensible) player feedback on most of these changes. Really excellent.

7 Likes

this shouldnā€™t be in the game

6 Likes

This is so bad man, buffing op weapons into game ruining level.

4 Likes

Love the new blessings, especially Power Blast and Optimised Cooling.

Holy Terra. Looks nuts.

Lot of melee nodes, it should be really fun.

Getting rid of a useless node and getting Swap Speed? Is it Christmas?

Thank you for that. Been waiting for ages to play Dueling sword on Vet.


Also thank you for all the Dev comments!

3 Likes

Hate to say it, but still sounds like something is missing. Is there something else gained with the 10-25% ?

1 Like

Why is it still impossible to take brain burst and mind in motion together? That playstyle has been missing ever since the class tree reworks. Move it somewhere else.

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Hey, would you be able to expand on this a bit? Iā€™m taking feedback down!

7 Likes