that’s correct, and therefore i don’t see a reason to keep this RNG stats distribution at all.
people will simply buy grey weapons until they have one with a “perfect” stat distribution and then upgrade that weapon. just as they did before, however now upgrading is fully controllable if you have the mastery.
at which point why bother with RNG stats at all. it seems that some devs are conviced that RNG is necessary for whatever reason, even if in practice most players avoid it wherever possible. maybe we have to roll dice for good weapon bases for another year until they finally kick this idea and just let us configure the distribution within the 380 (or whatever it will be) base total.
i don’t worry much about this, as the new system seems infinitely better than the “brick factory”, but it’s weird why a minimal form of RNG needs to stay.