what donât you understand?
for the sake of this example lets completely throw out the words of the armor type and just call them, health type 1 through 6
health type 1 is the weakest and has the least amount of damage resistance
and health type 6 has the most amount of damage resistance
armor type 2 through 5 have varying amount of damage resistance
now imagine that some weapons have more armor penetrationâs, and their are ways to get armor penetration in the game to give weapons a unique use, where some weapons are better against some armor types, compared to some other weapons, this adds weapon variety, enemy variety, and build variety
most veteran players here will understand that, a decent setup is having a weapon that deals a high amount of damage to carapace, or a weapon that can get a high amount of rending (armor penetration)
and they will likely want a weapon that can do hoard clear as well
their are other things to consider such as range and accuracy of the weapon, how much the weapon can crit, how much damage the weapon dies to weakspot and any special abilities the weapon may have
this is a rather complex damage system, in fect one of the most complex damage systems i have seen in any game
other games have touched on this concept, such as borderlands, where enemies might have allot of health (weak to fire) shield (weak to electricity) and armor (weak to corrosive)
darktide essentially has the same system, but instead of just 3 âenemy health typesâ darktide has 6 enemy health types
unarmored
infested
flak armored
unyielding
carapace armored
and Maniac
notice how only 2 of thoes even have armored in the name? yeah, forget the whole armored situations just imagine them as being different health types that are resistant to different things
this means if the weapon is better against armored enemies, or if you have rending, or if the enemy has different amounts of health, you might be able to kill an armored enemy one shot but not an unarmoredd one, especily if the unarmored enemy has less health