i find it by new MOD “CriticalChance by IamLupo”
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Interesting. I haven’t used the mod so I wouldn’t know, but it might be that Critical-Hit Chance works like Damage Reduction in the sense that it has multiplicative diminishing returns. If you already had a critical rate of 20% and added an additional 25% chance to critically hit:
.25 * (remaining chance to hit normally, .8) = .2, or 20%
That’s what flashes through my mind when you pasted this. There’s a chance that this is intended, but I am not an expert in the area.
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