Tweaking the Difficulty Levels Discussion

I agree with this as well too. Weapons felt more differentiated in their in VT2. It could mean that a team of rando’s had to deal with a gap in their coverage, but it added a nice challenge.

Hopefully one day every weapon will have a useful niche and be able to perform in its niche, making gimp runs like that impossible.

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Agree with almost everything (minus the plasma-bulwark thing), especially making ranged enemies a threat again.

Warp all this into one and add nerf player mobility, and make it a new difficulty (or a new board like idk Bauric or something) so we can avoid the forum being flooded by people not liking the increased difficulty.

It’s less of an op weapon problem and more of a game is too easy problem. You can go down to 4th, 5th strongest weapon on most classes and still faceroll current content.

To be a bit more precise you can faceroll with any weapon not on this list.

Minus tac/combat axe you can face roll with those, and headhunter did really well last time I run it on SG psyker. Damn HS too, just need to pair it with some armor buster.

One thing that would increase difficulty would be dispersing enemies more. When they come in a big clump or conga line that can be easily concentrated on by cleave/AoE weapons, as opposed to multiple directions at once, it makes it much easier to deal with them. A PG with a charged shot or Krak Grenade can wipe a clump of most anything pretty easily, but if it has to individually engage each target, that dramatically decreases the utility of something like a PG (and Kraks obviously even moreso). Even for other weapons, if I’m dumping an IAG magazine with Onslaught and Rending Strikes into a clump of Crushers when I basically can’t miss, it makes it a lot easier to bring them down than if I have to take down each one in turn.

Cap rending except for innate weapon rending, eg. rending cap is at 30%, a weapon with a innate rending lower than it can be pushed up to that cap with talents/blessings, a specialist anti-armour weapon has 50% innate rending but won’t be affected by talents/blessings that add rending.

Because as I see it, it’s the talents and blessings that push weapons out of their niche into being generalists, they eliminate drawbacks a bit too easily.

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That’s more or less already how it works. The more armor pen your weapon has by default the less effect rending has on it. Even 30% rending can be a x50 damage modifier on certain weapons that have REALLY low base rending.
I think I want the opposite of that. Less effect of rending on weapons that can’t kill armor already, and reward it for weapons that can. Specialize rather than generalize. I don’t see why a recon lasgun should excel at killing crushers just because you picked a talent, to be honest.

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My suggestion is that the Plasma Gun should ONLY penetrate Bulwarks’ Slab Shields with a charged attack. I think that is a happy medium that also discourages uncharged attack spam.

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I actually want the opposite… in a way. I personally think that Darktide should take more inspiration from Vermintide 1. Vermintide 1 had fewer enemies, but they were all more individually threatening and Darktide desperately needs slower and more engaging gameplay. Simply adding more enemies has already proven to be an extremely stupid and inefficient method of enemy balancing, especially when considering the issue of performance.

Remember how much more engaging this game was when Scab Shooters were more than Groaners with dinky Lasguns and the Director didn’t spam 20 Gunners at a time?

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I think those days are long gone, and they were likely affected by horsepower at the time. Getting poked in the butt (and almost 1 shotted) by a pink nekkid slave rat taught me to keep my head on a swivel, a move that still pays off bigly.

There’s likely a happy medium between VT1 and spam spam spam spam, we sure as hel ain’t near the balance point currently. It would require a lot of redesigns and I’m not sure that’s in the cards anytime soon, but VT2 did have yearly Big Balance updates so who knows?

I’m pretty sure the different audience and player base wouldn’t be receptive to that VT1 style too.

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I agree, I was just throwing out numbers. I’m personally more a fan of damage threshold systems: you have to do at least x damage to do any damage.

Strongly agree with you there. I’m just absolutely against any further enemy spamming, period.

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I think, you people, sound insane, insatiable gluttons for punishment, out of touch how much effort actually you put into succeeding.

You people need to find a pvp game and aim for world champion in that at this point or find a dominatrix to stomp on your balls as it sure sounds like you want the game to do that to you.

And as for VT1 stans, that game sucked.

“Respect the classics, man.”

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It is getting a bit tiresome, especially with the clown-car non-stop conjoined twin special spawns.

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No classic deserves respect without trying it. And the more classics I try , the more I find how much I don’t like them and why they are not remade that much.

I want more hordes. The elite spam, static hordes being removed, specialist spam and hordes being dribbled out in waves are just a bandaid for console performance than actually attempting to make difficulty interesting.

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Some people are decent at the game/learn it relatively quickly and want to stay challenged by it.

It ain’t that deep. I don’t personally find fun in the whole power fantasy playstyle but I get it for people who do. For some reason people want their cake and to eat it too though when it comes to the power fantasy aspect, where the idea that they might need to drop down a difficulty or some such to maintain said power fantasy is anathema to them.

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Adrenaline and dopamine junkies.

I can only imagine why you don’t like older games considering you think that people who find Darktide is too easy are esports pros. They made em hard back then

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There’s challenged, which hopefully havoc will be, and forcing others to suffer with you. Ask for self nerf capabilities like twitch mode, “back to beginning” mode.

At same time, I ain’t saying balance isn’t needed and rending has been overbuffed, there was no need for special secondary effect on it. I’m saying calling stuff “cakewalk” is bullcrap and people need to for a walk through Gaza to get a cake.

Should play PVP. No PVE game will ever be as exhilarating as close PVP match. And especially with some stakes on it.

And it’ll be wrong imagination most likely. I didn’t say they are “pros”, I said they should be. There’s no better difficulty than another human in opposition in fair circumstances. Not until we have spacecooled AI that doesn’t cheat like Alphastar did.
An no, old games weren’t hard, they were annoying.