Aiming into a horde means you can’t see the grate underneath… it’s like a 50/50 shot sometimes if you’re going to hit the horde.
My proposed fixes, as always, are make it so the reticle cannot easily fall into holes in the floor, and make it so trauma can be aimed off of walls/ceilings.
They should just fix the maps really. Trauma (now Voidblast) Staff targeting is a symptom of a more deeply rooted issue which is that the maps do not have smoothed out physical terrain.
A good example is the last metro tunnel on Chasm Logistratum where the ground is so bad it will often block your dodges, and you can see how uneven it is with Trauma (now Voidblast) Staff.
There should be separate physical mesh for terrain.