i thought about that as well, but people can find some chokes in the corners then. so there is only walls behind.
in that case only solution i see is to remove such places on the map or progressivly increasing preasure over time, if people sitting back like that.
basicly a diffrent form of decay to not make that strat wiable
I find there to be plenty of spawn doors such that you’re seldomly if ever in a room with only one entrance(unless it’s a tiny closet sized room that everyone will get grenaded in).
One of the things fatshark didn’t get wrong is map design.
I have been looking at other peoples feedback on toughness, bleedthrough, and a few other survival mechanics here and on other posts along with thinking about it a lot while playing Darktide. I ended up making a rather large post with some refined ideas and if you’re interested in this one here then you might have some takes (and hopeful support ) over there