Toughness bleedthrough crisis has an easy fix

I know you’re being sarcastic but sadly that might have been part of the intention - to let bad players be buffbots.

" so it might work for newbies. but i think they will not realase that they slowly dying of decay "
Then they will be taught by being unalive.

If that’s supposed to be the optimal strat then clearly more enemies need to be spawned behind the players.

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i thought about that as well, but people can find some chokes in the corners then. so there is only walls behind.
in that case only solution i see is to remove such places on the map or progressivly increasing preasure over time, if people sitting back like that.
basicly a diffrent form of decay to not make that strat wiable

on the other hand we have bomber to prevent that kind of strat. just like globadier in v2

I find there to be plenty of spawn doors such that you’re seldomly if ever in a room with only one entrance(unless it’s a tiny closet sized room that everyone will get grenaded in).

One of the things fatshark didn’t get wrong is map design.

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I have been looking at other peoples feedback on toughness, bleedthrough, and a few other survival mechanics here and on other posts along with thinking about it a lot while playing Darktide. I ended up making a rather large post with some refined ideas and if you’re interested in this one here then you might have some takes (and hopeful support :slight_smile: ) over there