i hope you understand, that such convoluted requirements to wield hammer even on a basic “charge up and bonk” with massive threads, videos and mechanics, already speaks about need to make it more “noob-friendly” x)
Great points, cant argue that. Which i can argue - i will x)
well, pretty much all elite enemies. not to mention the stagger immunity they get after recovering from stagger, enough to guarantee a single hit on you.
The benefit i get for killing elites on veteran - is killing elite AND recieving extra 30% toughness replenishment.
The benefit i get for killing elite on psyker - is killing elite AND getting reduced cd for me and whole team. Heck, maybe even free stacks of soulblaze on nearby enemies if you picked the talent.
The benefit i get for killing elite on ogryn - is killing elite AND getting reduced cd for me. Heck, maybe even free 15% rending on my weapon if picked talent, which helps me kill more elites.
See the pattern, bud? All other classes get benefit of killing elite plus extra. Only zealot does not.
says you, while on your own video you safely killed rager without charging up your bonk (0:08) and couldve killed another ones.
Plus i jumped in and tested your scenario. I believe we have different weapons. Because i killed my pack of 5 ragers with just heavy attacks in about 15-17 seconds, due to Ironhelm’s overhead attack. Which is still longer than just smacking them with charged up attacks, true, but more dangerous.
You, yourself, stated multiple times, that “you need to find openings for bonk”. Which means you cannot mindlessly charge up and chain kill a pack of ragers. You will spend time dodging, staggering, blocking, looking for openings.
So in the end you will spend MORE time bonking pack of ragers in real combat scenario, than just by safely swinging your hammer, not caring about openings for bonk.
Also about your poxwalker statement:
i think this is also issue of us, using different weapons. I’m playing ironhelm and constantly charging up my hammer even if i go for horde swipe (just in case dog, or special, or elite happens to be hit by it on accident). And i always kill A LOT of enemies. And now you show me crucius and that got me thinking why you kill so little.
So turns out charging up ironhelm and swinging at 5 poxwalkers with no talents (only headtaker+thrust blessings) kills 4. Without charging up ironhelm i only killed like 1-2 and didnt even got others to half hp.
BUT
This is all irrelevant. No matter how good of a player you are. And you are good, i dont doubt it, very skillfull hammer zealot (which also makes your opinion on this matter invalid, as your point of view comes from fleshed out playstyle of a pro, not from perspective of new players picking up this weapon).
It’s still doesnt change the core principle of a problem.
Have 0 toughness and with your zealot build of whatever flavour you like, kill 1 rager in melee. Look how much toughness you regain for killing a dangerous elite enemy, that can hit you even if you playing good.
Now again have 0 toughness and with same build kill 1 poxwalker in melee. Look how much tougness you regain for a weak, horde enemy, that you can kill easily in high numbers.
it’s the same amount, isnt it?
Now do this exact same experiment with other classes on whatever the build is.
You will notice that other classes, for some reason, not only regain more toughness. But also get other benefits for killing rager. But do not get benefits for killing poxwalker.
That’s what makes those classes, in certain builds, to prioritize killing elites over the horde enemies.
Zealot does not have such builds. All his builds benefit from killing as much enemies as possible. And it is easier to kill bunch of poxwalkers, rather than bunch of ragers.
I did a bit different experiment. Quite bad if i’m being honest. But eh, maybe it will help to understand my point better. Who knows.
So i simulated the situation in combat, where you killing enemy elite, while being attacked by enemies (horde melees, elites, specials, ranged enemies, whatever can and will hit you during your mission).
I used 1 rager as an example and 2nd as substitude for those incoming dmg sources. I also used weapons that lock up or disable enemy to showcase how you can be damaged during locked animations. As well as to kill another rager safely. No ults, no grenades, no ranged weapons, no dodging, no blocking. Start with full toughness.
As you can see - zealot the only class, that replenished the least amount of toughness under similar conditions to other classes. Proving, that there is no way for zealot to consistently replenish toughness outside “fighting the horde” scenario.
Zealot: got some health damage, lost all toughness i gained from killing first rager. So ended up with tougness from killing only 1 elite
Veteran: got some health damage (i believe i had talent that gives 50% TDR if you above 75% toughness, otherwise he wouldve taken much more health dmg). Has full toughness after killing both ragers. Which partly a reason this simulation is bad, since i killed 2 elites. But even if i did killed only 1 elite - still would’ve had more toughness than zealot.
Psyker: poor boi almost died xD Still has almost half of the toughness, more than zealot. Thanks to me charging sword to kill ragers, gaining and then quelling the peril.
Ogryn: eem… should we even discuss it?