Thunder Hammer makes me sad

I have both the Flamer and Thunder Hammer as one of my loadouts.

The Flamer post-nerf is now very dangerous to use because enemies keep coming towards you through the flames, which was not the case pre-nerf. So I fire it from FAR away and back up as I fire, otherwise they gang up on me and I die.

Thanks you guys for you suggestions concerning the Slaughterer blessing. But it may take some time before I can summon enough motivation to interact with the crafting system again.

Also, I’d love to know how one can “control” a horde with the Thunder Hammer. My experience is that heavy swings simply toss them on the ground left and right, spreading them further apart, which is the opposite of what you want.

An enemy staggered is an enemy not attacking, that’s crowd control.

Not saying that in defense of Thunderhammer, I despise that weapon.

2 Likes

This is really only the case for scab ragers and ogryn enemies. And you can just dodge backwards. But its hardly unsafe. Assuming you know when and why to switch or use chastise as a stun, etc.

Horde stagger isn’t really as bad as people make it out to be. Assuming you position to chokes or narrow terrain you can speed things along nicely and if not then knocking things around and they take a bit to get back into the fight. Which isn’t as good as killing them but isn’t so bad since youre just slow at it.

1 Like

I guess we’d have to agree on a definition of crowd control before we argue about it.

As for using Chastise The Wicked with range weapon, I refuse to do that. Chastise the wicked is reserved for critical hits on monstrosities, toughness regeneration and saving teammates.

I beg to differ. I’ve just played a game where Poxwalkers just kept coming towards me through the flames.

To the best of my knowledge they did not touch the stagger of fire or flamer against walkers. Only against flak+. Walkers have always been able to do this.

And, to stay on topic, the thunder hammer still blows at elite sniping.

3 Likes

Interesting, I had not realized. Thanks for the clarifications.

1 Like

Does flamer suffer from server hit registration?

The flamer has an M1 stagger all but like buffed maulers are weak to. Purgustus too which makes it like a ghetto surge minus mutant stuns. Amazingly shallow weapon concept saved by some element of brain activity, though there’s also the whole burning extension with the Flamethrower but that’s an exploit that should have been fixed. At least my Inspiring/Blaze Away Purgation gives me some reason to not use that bug. And flamethrower is still an amazing weapon, utilizing this you just melee specials anyway and nothing else in the game is legit buy backs with no effort just mass damaging everything to death. Flamethrower wasn’t even nerfed really.

1 Like
1 Like

Use 1 charge in offensive pre-active manner and 1 for defense, but overall you can be spamy with CTW, only 30 sec cd.

2 Likes

gape

Yes, it does. Just like everything. But its only noticeable when doing the LMB stagger puffs. Its very ignorable when doing the full RMB+LMB burn because most of the damage is coming from the flame ticks and those will tend to stack up and tick on server not on client. That’s my understanding.

The big problem with the Ironhelm is how much slower it is as an armor buster compared to the Boltgun and the Axe for that matter. Its way less safe and barely any faster than the axe if you have a literal top of the line perfect built Crucis with Thrust 4 and Headtaker and 20+% Carapace. The target it should absolutely dominate the boltgun against it is way worse than.

1 Like

The thunder hammer tertiary action shouldn’t even be dealing damage in most cases. A charged head bop should instakill any man-sized enemy. Mauler? Doesn’t matter. Dead.

Charged heavy swing? Instakill on anything that isn’t a monstrosity.

This wouldn’t be even a little broken.

2 Likes

I love it when people want to influence game development decision making with isolated situations that would never occure ingame.

Yes, the pacified herd of crusher sheep that you are shooting at with you pre-loaded and ready bolter under ideal conditions is easy to cut for its wool. No surprises there.

Now do it on a Damnation+ Auric Level run while a Horde swarms you from all sides. :slight_smile:

I was just trying to understand OP’s position on the flamer, didn’t know if the growing hitreg problem was causing chaff to walk through flames or not.

1 Like

Thrust should be what you run on the thunderhammer for big boss damage. The Ironhelm should need one of Thrust/Headtaker/Slaughterer to get OHKs like mutie, rager and mauler, or just run the relevant perk. Crucis should be able to kill a crusher with just ult and headshot. The hit stun could use another 0.2s shaved off it, along with the activation. Target cap should increase but damage cleave should stay at 20%

Then I would be fine with their low damage to horde. With the current blessing offerings I think it’d be a fun system, you can either nuke bosses or go for general clean up or for better survival with toughness or stagger. Or just combine headtaker/slaughterer which seems like a good combo for the current non stop enemies mods, but not having thrust nukes you vs conventional enemies…

I run Slaughterer 3 and Thrust 4 on the original Thunderhammer, which is the only one I have worth using. I’m saying that the way the activation works on it is all wrong. It should have the instakill property, which is already in the game. Nurgle blessed Mauler on Elite Resistance level 6 difficulty? Sorry. My 0 damage roll Thunder Hammer still kills it in one hit with a charged headbop.

Confining the instakill property to the Haymaker blessing was a big missed opportunity.

1 Like

Reminds me to the Force Swords and Projectile Blocking being a Deflector Blessing perk. Seems it was originally taken as a base value and then they moved it to the Blessings.

The Slaughterer blessing makes a big difference.

2 Likes