These weapons are borderline unusable in 5 + difficulties:
→ you have two dodges: This means if there is more than one mutant, you are grabbed (you’ll need one dodge just to make sure you can actually dodge the mutant if youre fighting anything else).
→ you sprint slower than a slug, your stamina dissapears like youre sprinting on mount everest: This means youre always behind on your team, with the “tank weapons”.
The amount of times ive told my team “hey guys wait up, im using thunder hammer i dont have mobility” is sad, frankly.
Meanwhile they do less damage per hit than just a combat axe, while swinging way slower.
Against hordes: Sure, they cleave and stagger, but theyre also so slow you will take chip damage if youre not smacking the horde through a doorframe. Meanwhile, theres also weapons like devils claw or power sword that just cleave and kill waaaaaay better, with more movement speed, a moveset that allows you to take hordes without taking chip damage and double the dodges available to you.
Against troopers: By far the most deadly enemy at the moment is just anything with a gun, the fact that these two weapons take 2-3 light attacks to kill troopers (one light attack on combat axe btw) while also having such low mobility (you need mobility to weave through troopers without just getting shot to death) makes these weapons the worst a zealot has to tie down shooters.
Against big bois:
On thunder hammer specifically: the fact that it doesnt stagger in an aoe and leaves you open for so long means you cant even use it against melee elites most of the time… And then theres so many times when a random poxwalker goes “get down mr president” right before thunder hammer smacks the crusher-> crusher smacks you instead of getting smacked.
Crusher is kinda fun vs big bois … in a big staggerstick kind of way? The weapon special feels good but the overall dps is way too low to make it actually fun in a good way.
Theyre both fun weapons, but theyre just very very very bad atm.
suggestion: 3 dodges, more damage on light hits, slightly faster heavy hits and make the thunder hammer either be able to block/dodge faster after weapon special or give it a a small aoe stagger (comparable to but much less than the crusher)