Thoughts on Necklace Properties

I don’t actually know the Verm2 Poison Wind damage numbers, but they’re likely similar to Verm1. In any case, if memory serves for that game’s cata values, with 80% DR you’d have something like 5 damage from the initial impact and then 3 damage per tick. Ticks were applied once per second and the cloud lingered for about 10 seconds, so with that DR value you could tank a full cloud and initial impact for something like 32 damage. If in the context of Verm2 you’re doing this while also fighting and generating thp, you’ve completely trivialized the one specialist unit with the capacity to deal meaningful damage and that forced you to change position.

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