This gamemode will be dead in a month if Fatshark doesn't make enormous changes

Guess my previous Maelstrom completions didn’t count to unlock.

Wanted to get rid of top right notification to complete one, did so.

Now realise Havoc can’t just jump on. Waiting around, send request to join party, see if they respond. Get accepted and error out. Normal missions will do, not like missing out some sort of special map for this mode.

Actually suppose good thing is that as per normal party finder as well you can continuous do missions without match making downtime. But really just same missions with different modifiers.

We’ve been saying this since before it launched, because some of us saw Fatshark do this before with another game.

Hear me, Fatshark. The person/s responsible for these decisions must be excised from the company if you’re ever going to improve.

Yea the 9999 isn’t a design decision, it’s an unfortunate issue. I’m sure it’ll be fixed ASAP.

The lagged progression is flawed, and I hope they change that quickly too, but I think it was likely well intentioned.

And as for the top-tier players: if you aren’t interested in progressing towards unlocking the highest ranks (and getting cosmetics along the way), just wait a week and get a taxi.

Why anyone should wait instead of playing the game and earn rewards that are rightfully theirs, what even the reason to create artificial delay while i’m actyally progressing. I mean i know the reason it’s the same crap again - to be ensured people will not quit. Well guess what, people will not stop playing mode if there is a motivation behind. There is none with Orthus Offensive for example, so it’s a dead map.

It should have been just XP system like with masteries. Beat higher rank - take exp. Grinding the same rank gives 0 XP. Loosing - XP loss.

Now i have 11 rank gap. And should monitoring is there any 27+ rank lobby someone can host.

If only Fatshark was doing more betas or has testing server, they could escape so much meh design choices.

2/3 of the rewards are structured around playing a quantity of matches. For most of the player base, it probably won’t even be possible to get to the 3rd reward (rank 25) without a very hard carry.

And I think that’s most likely where the delay is meant to come in. If a group of four can all play each other’s rank 1s and then 2s and so forth, they’ll be able to make a lot of progress towards 2/3 of the rewards.

I also just don’t agree with the argument that the lagged progression is about retention. If you just want to get rank 40 (why? first of all), then you can taxi at any point in the future.

Since launch, if anything, FS has been removing grind and bullcrap from the game. You can look all the way back to item perks being made deterministic. Reducing requirements for various penances. We got a massive rework of itemization and they introduced a way to skip the whole thing with a minimal amount of materials. Havoc was designed to give a boost for clearing an Auric Maelstrom, and just yesterday they increased that boost.

I just think they’re trying to make this new content work for, and provide some value to, as many people as possible.

The gamemode will be dead within the week if they don’t fix Error 9999. Reward structure aside this is literally broken.

Agree