I play this game for the challenge and fun gameplay loop, but I am aware masochistic challenge and doing the same thing over and over again doesn’t do it for most people, and is probably part of the reason why Tide games have poor player retention.
The late game past level 30 seems to be either grinding the crafting system for better numbers on your weapon, or trying to push yourself to do harder versions of the same thing.
It’s not much of a late game when you think about it.
Stuff that might help for casual bros experience:
More biomes, with more memorable map designs.
Randomised pathing like Archivum Sycorax so that doing a map feels different each time.
Rare advanced versions of bosses as you get to higher difficulties like in Monster Hunter which gives them a palette swap/an extra attack move/ moves faster/ are more aggressive. (helps with the feeling of progression.) (nurgles blessing is the closest thing to this, but they still play out more or less the same without the extra attack move/different behaviour)
Defeating tougher missions/bosses/modifiers should unlock you a special cosmetic/weapon skin.
Playing the game past level 30 should unlock more than just better numbers on a weapon. Use the hidden level counter so that when you reach level 100 you unlock either a new final weapon, a new blessing that changes functionality, or a new cosmetics/weapon skins, etc etc.
Story progression of any kind past 30.
Community event months with special missions. A Halloween set of missions for the month of Halloween anyone? Could give a chance for FS to experiment with fun stuff, such as melee enemies with 3x move speed, or beast of nurgle with infinite range purple vomit. There was a bug before launch where you could infinite slide on the beast of nurgle vomit and skate across the map. Why not bring that back for an all beast of nurgle map. I remember VT2 had event stuff like that, such as the rat toss, shame we haven’t seen similar in DT yet.
… Anyway, I hear the ‘too repetitive’ complaint A LOT from my friends who play DT casually and casuals I know, but I don’t see it get brought up too much in the community because us hardcore players have different priorities, which have mainly been about the crafting and mission board etc.