This forum is getting more and more toxic, stop it

Weak troll attempt is weak.

Why even bother making another forum account if you are just gonna spell your original name backwards.

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How about FatShark improve their act? Maybe then you can justifiably request players to stop whining?

How many threads will have the word “toxic” in the tittle or the first post?
I have concern with people that keep gangrening every threads with their negativity. But, I would not agree that we ban people for what they want to write.
Except if they start insulting, being rude, harassing etc. Which is something forbidden in any forum rules…

Every patch that goes out without addressing the most important issues (difficulty and modifier choice plus crafting lock removal) will cause more and more forum toxicity. Currently we are a starving rioting mob asking for food and water and they are giving us fancy cloths and a tv. How can we enjoy those things if we die from hunger and thirst. Its just gonna get worse and worse every patch they ignore these 2 issues.

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Constructive criticism is good, right now though it’s all toxicity and personal attacks on devs

The forum is full of crybabies and spoiled brats who can’t wait and announce that they’re “uninstalling the game”

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People have been constructive here for months, it’s falling on deaf ears and now you have people flooding in content with getting a less than satisfactory experience declaring the game is fine now.

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Also @Zarraya , I suppose - you’ve been on a tear today. My compliments for the energy.
I disagree with nearly everything you’ve posted about. Still, impressive.

With all that posting, not once have you pointed out what these features you defend so fervently have done FOR the community? #breakthelocks is dumb? Alright, I’m willing to hear out all arguments for (granted, there aren’t many). Shoot - why keep the locks? Why not select missions ourselves? Why should we not voice negative opinions for the sake of “it is what it is”?

Opinionated people that don’t back up or defend their opinions are, well, you know the word. You use it a lot.

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I’ll head him off at the pass and note most people (read: morons) who defend the locks lament that the endgame loop would supposedly die for someone once they tinker their gear to their liking, as if people aren’t sinking thousands upon thousands of hours into Vermintide 2 and Deep Rock Galactic once they have what they want.

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Or L4D(2), yeah…

Horde shooters live and die by their gameplay. And, funny enough - FatShark have nailed this formula so well. Lightning in a bottle, when you add the Warhammer Fantasy/40K setting.
But instead of focusing on polishing and further expanding this gameplay with new weapons, abilities, maps, enemies, modes etc, they seem to be hellbent on RNG, cosmetics and GACHA/FOMO.

DT has a wonderful, deep engine and core systems. Instead of building on what it can do, they produce feats that don’t work or work in unexpected ways, useless perks (which also don’t work as intended, specially on curios), blessings that are bugged, too OP or underwhelming to no end…

Such bizarre, aberrant behavior.

Still have yet to receive a concrete answer from lock defenders.

What do you lose from locks being removed?

You never will, they’re either fanboys okay with being served crap, or trolling to try to kill the game faster.

Pfft. Please. Fatshart doesn’t do ASAP. To give you an example: they sat on crafting for almost 2 months before releasing it.

Holidays are a thing. Swedish holidays are really long. They also stated they had to entirely redo the original system they envisioned because of public response to other things.

Was it well executed? No. But it’s disingenuous to say that nothing happens and they have scores of employees sitting around.

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Per https://forums.fatsharkgames.com/t/dev-blog-deep-dive-into-the-shrine/75053:

We’re talking past holidays they took their time to release that crap.

Also let’s talk about glitch that made psykers surge staff unplayable and they had fix in build but didn’t release for entire week. That’s before the holidays.

Don’t get me wrong, not a lock defender here…purely conjecture.

MAYBE locks are in place to stagger progression of weapons behind RNG to slow role overpowered builds becoming common when they release for XBX with crossplay enabled.

Don’t get me wrong, there will be an Ogyrn there dripped out in cosmetics worth millions of credits, but he still wont have a red smashy hammer until maybe 6 months after xbx release? Then mayb locks go too.

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Yeah turns out that enterprise code doesn’t just do releases willy nilly for most things.

Hence, not ASAP. Fatshart doesn’t do that.

Yeah that’s industry standard and good software practice to not release every second when you have something.

The only line of argument that holds any water IMHO is that you don’t need whatever weapon/build you’d ideally like in order to clear the hardest difficulty (eg Damnation HiStg). Skill matters the most (it does) and by the time you’re up for playing the game at the highest difficulty the game can offer you’ll probably have items that will work well enough.

The above is true, but it misses a critical opportunity: the ability to tinker, experiment with, and share different builds. And it’s this point that ultimately gives these games their enormous potential longevity. Trying out different builds and feat + blessing combinations has tons of potential to keep the core gameplay fresh and varied. This is what we want.

Ironically, the locks achieve the opposite of their intended effect. Since it’s so hard to build the items you want, you end up just settling for whatever is good enough and running that over and over again. And the endless grind for something better, in reality, leads to endless boredom.

In summary, people claiming that removing locks and building what you want would lead to burn out have their argument completely backwards. And you need only look to DRG, or Payday 2, or even Vermintide 2 for all the evidence that this is NOT (edit!) the case. They are also presupposing how other people, with a different perspective then them, would act - when in fact if the grind were to go away it’s they themselves that would stop playing.

So why do they continue to push this bunk logic? Ultimately, I suspect the people that are defending this endless RNG grind casino-hell either:

#1 genuinely enjoy the grind itself (clearly many people actually enjoy wasting their time/money in casinos, even if they wont admit it)

OR

#2 are bad at the game and so use the presence of everyone running non-ideal builds as a way to deflect reality (I.e. if everyone ran the same meta build then differences in skill would be more apparent). I suspect these are many of the same people rallying against having an end of mission stat screen for similar reasons.

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Any time I see someone defending the locks or complaining about people complaining about DT I have to wonder what other games they play, because if you play basically any other mildly successful co-op shooter you’ll very quickly see things that are done much better there than here. Just makes me wonder where people’s standards are at if you can play DT for a significant amount of time and think “this is fine, people who think this is bad are overreacting”

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