The Traitor Curse Part 1 Anniversary Update


The grenadier outfit I tried to make specifically for use against bosses
Skill points are completely insufficient, I feel that many skills can be integrated together

Nice changes - 1 question about inspecting peeps before a mission…

Is there a finite timer on this as I’m a bit worried its gonna take a lot longer to get a mission started if there’s peeps having a nosey at everyones kit before hitting ready.

Also I hope this doesnt foster any kind of gatekeeping !! Not sure what the point of this is TBH, it doesnt offer any QoL improvements.

It gives QoL in that you can see what ranged weapon someone else has, and can choose to switch to a different weapon/loadout so you don’t quadruple up on flamethrowers or something.

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Say it isn’t so? man Desperado and Trench Fighter Drill were my fav, did they really nerf it?

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Sorry, did you say something? I was reading the flavor text on this baseball cap!

Guess we will both pray for new weapons and chaxe buffs in Part 2. At least i have more time to complete my solo melee chaxe challenge and prove i am the best chaxe user ever!

5 Likes

Can we have a the old ironhelm thunder hammer back?

Huh?

What happened to it ?

Move set change feels bad, the follow up heavy after a push attach was change from a sweep to a strike down.

Can we please change pyskers glowing target ability to be like every one elses where if he doesnt get the kill he still gets the stacks or just make them last longer without the perk and even longer with it

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Id not be much worried about timings and stuff, more about getting locked outta game – if not that PC Skin Bundle is time-limited, and I REALLY liked the Vet look there, will try and drop the ā€œticketā€ using provided link and 1000% surely Bookmark the ā€œmake new ticketā€ page in case of more obscure errors happening

I’m a little sad about the nerf to the grenade gauntlet. Ogryn really needs a big single target damage weapon or a buff to the powered state of the power maul. Ogryn melee just doesnt feel as powerful to me compared to my zealot and in 9th edition 40k, the maul was a str 7 and -1 ap which we used to kill space marines and light vehicles at the time. Please fatshark, give ogryn just a little more melee love. Right now the shield, shovel and maul feel like the only viable things to take if you’re wanting to harm anything carapace. Some people might point out the stagger utility of the other weapons but stagger doesnt deal damage, we need damage.

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hahaha, we asked that when you released maelstrom and you said they weren’t, and flash missions were not maelstrom, and there might be more coming regarding flash missions!

Oh youuuu.

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Uhhhh @FatsharkCatfish I can’t use this new Vet skill tree.

Its bad, like really really bad. Please help.

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I’ve got hardly any nails left as it is lol

Well, there goes my ā€œfuture-proofing against red curiosā€ theory. It actually was just an unachievable, arbitrarily high number. :cry:

How did Fatshark manage to make Veteran tree worse ?! The Veteran tree before the rework was already a mess full of filler nodes and useless skills and the new one is just the same thing but with nerfed versions of the old nodes ? Holy hell Fatshark is anybody on your team actually playing your game in Damnation or Auric ?

Before the patch the only type of Veteran you would see in Damn+ would be the VoC build abusing the very short cooldown for 100 bonus toughness, now you don’t have the 100 bonus toughness and the nerf to several nodes made some weapons miss breakpoints on critical targets by a few hp. But rejoice, now you can check notes tag an enemy for a barely useful damage buff unless it is a monstrosity and get a small damage increase for your team.

Ammo aura is still the only good aura for Veteran and is pretty much a mandatory point tax if you don’t want to go to the left tree, sharpshooter keystone is absolutely useless because standing still in anything higher than Malice means death, VoC revive is still useless because you didn’t remove the massive downsides of the revive node and now the few good nodes that made Veteran okayish in Damnation+ before the patch have been nerfed.

Please Fatshark, rollback the Veteran and never touch it again you are far too clueless about your own game to make it right

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We’re talking Veteran, which before launch was voted as the most anticipated class, easily the most played early on.

And you make it the most boring, watered down, underpowered rubbish in the game, for your 1st Anniversary???

Are you trying to go bankrupt??? Do you need HELP Fatshark? I’m available any time to talk or offer advice!!!

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Bring The Hurt still seems bugged, I know for sure I only hit 4 Crushers with it, on Heresy, and I’m still 0/5