I mean…congrats, the class overhaul brought back about 15% of the peak playerbase on Steam? A number that is slowly dropping again, albeit slower than it first did?
VT2 has NEVER had 2 consecutive months of 15k+ players (edit: post launch. edit edit: i see now i didn’t say “average concurrent” THAT’S ON ME), despite the peak for both VT2 and DT being far beyond that.
My point? Oh, I got two, kindred!
FS has been delivering steady improvements and content updates to this game for a full year, and it’s starting to pay dividends. The numbers prove that people are seeing those changes/additions and reacting positively to them.
The Tide products are niche, but freaking top tier. Nothing else like them in my book. And only one developer is making them (wooooe be their name!). FS just released the biggest evolution in the series since the launch of DT in 2022 and the (free) launch of Chaos Wastes in 2021: talent trees. And people dig them…and anyone who enjoys this series should be happy about ALL of this.
Two post-launch peaks, one for Chaos Wastes, and one for the release of Darktide where VT2 went free to keep for a bit. Both maintained +15k numbers for more than 2 months. Both eventually dropped back to baseline.
I’ve said “average concurrent players” from the jump. It’s an actual measure of people playing consistently over a period of time…makes a lot more sense than trying to say that 100k people logging on for at least 1 minute means anything at all.
Edit: I just saw (and edited) my second comment where I didn’t reiterate “average concurrent,” which has always been my focus. My b!
Okay - with ‘average concurrent’…yeah, look, I’m not attributing anything to this beyond people having more fun with granular builds than VT2-style ‘careers’. Maybe with a side of 40k being more popular than Fantasy, since the peak associated with Darktide alone is…kinda ridiculous.
The user hostility is still present from the cash-shop to the gacha crafting, though. Fatshark might be able to outweigh that with decent ‘core’ gaming but it’s still a problem.
So 2 consecutive months, not counting the spike itself? I’m phone posting so I assume the graphs are average concurrent users, there isn’t any title that I can see.
I’m a bit confused so… feel free to discuss amongst yourselves, I’ll be over here eating glue rations
Below the graphs are the actual numbers. After launch, the VT2 Nov/Dec 2022 numbers are 26,930/8,143.
I don’t know HOW much it says about the health of the player base…10k, 15k, arbitrary numbers…but the last 2 months of average concurrent players for DT is better than they’ve ever been (edit: post-launch) for a Tide game!
I mean, you can be happy about somes things and not happy about other things within a thing.
It just seems like there’s some sort of completely black and white, “take it all or leave it” attitude when, not just defending the game or company, but complaining about and attacking complainers and criticisers. Attacking and insulting people tend to not to change any views especially when you lump all detractors together.
This is true. I am very unhappy about Darktide not launching with/as a roguelike like Chaos Wastes. I think it’s absolutely unforgivable, and I will continue to bring it up at literally every opportunity.
Which is really weird, since I remember there was mention that Chaos Wastes was most likely a test bed for a more dynamic map/mission system for Darktide. It might have just been speculation though.
I’m not privy to any info like that, but it was my dreamhope for DT pre-launch and it remains my hopedream now. The architecture of the levels perfectly lends itself to a roguelike configuration, and we have overlapping zones/levels already.
My two dream modes are:
Roguelike campaign, a la Chaos Wastes, that takes you through what seems like one long level, never breaking immersion, and offering safe rooms where you can heal up and access inventory/traits. Elevators can work wonders.
Roguelike or not, but a cross-shaped level where 2 teams of 2-4 players intersect (with team-based damage, no FF). Maybe there’s infighting for resources/rewards, maybe they work together. Could be rad.
Yeah, there was definitely some mention in the beta on procedural maps/routing but they had to turn it off because of bugs, so missions became static, and I think flash missions became the entirety of the mission selection system.
i fail to see how proving that DT has more average players (barely) than VT2 at this stage is supposed to be that amazing? 40k is way bigger fandom than endtimes and was exceptionally thirsty for a quality fps game… basically since Spacemarine wich wasn’t even back then a marvel of ingenuity,
yet people defend that title simply because it was the only non strategy 40k game that was playable and didn’t sucked. games like eternal crusade managed to cling on even tho the lead dev, disappeared with the kickstarter money.
Like if you got a fandom that is this insanely starved for quality products in the gaming market it should be an aboslute breeze to cater to them, and yet 15k players is “awesome”…
I want the game to improve, succeed, expand. The Tide experience is like no other to me, and I want more of it.
I want a thing like this thing (and like VT and VT2 before it) to grow into the perfect, perpetual time-sink I dream of (but sadly could never create myself, as I am but a lowly human bean and not an assembly of hundreds of lowly human beans).
Dare I say…I want my $60 to stretch to the end of (my) time, like some sort of LIVE SERVICE GAME.
So, when the thing that is like the thing I want to continue to be a thing shows signs of improvement/growth – from QoL (shared resources) to content (skill trees) to improved player retention – I am happy.
It’s great for you to be happy, it really is, and it’s great that the game is improving, but to me, it’s worrying that Fatshark always has to retread their own (and sometimes other people’s) mistakes. I get making mistakes is natural, but the same ones with each game? The consistent amnesia and regression of quality of life between one game and the next? That’s why there’s a subsection of their fans/players that’s a bit jaded, that’s why people express their worry.
I have no doubt Darktide will continue to improve, just that some design decisions (when they are overall unchangingly unsatisfying and feel like no one actually played or tested them during implementation or are outright player hostile), pacing and communication could still use a lot of improvement, which again is odd because they general have times when they nail those factors, only to forget or lose them again and again.