
What is it with you and labeling everything as AI?
Poor relations with the Mechanicus, I presume.
Itâs okay. His AI threads counter balance my dogwater opinions which are facilitated by my downs syndrome. Itâs the equilibrium of life. His AI threads bring balance to the universe.
is THAT what the pox bombers look like? kinda want to examine them a bit closer, shame theyâre not in the training room.
yes, in the prologue the melta bombs theyâre holding work properly one time and a single poxburster blows up most of the cell block on the tancred bastion so Wolfer and friends could escape (and I guess you reject). in game its just a cloud of body parts and fluid L4D boomer style.
If youâre on PC you can do so with mods, which I might have to end up doing.
I wasnât aware that the bombs and some of the grenades were fused to their flesh. I assumed they were all chained on.
That does bring up the question of how they were made? It seems with the mutant, the Chaos Spawn, the Dreg Ragers, and now the Poxburster that the cultists seem to have some sort of flesh/mutation sculpting abilities, and are also able to keep them alive and contained long enough to see combat.
I donât have Al threads.
we can see the mutant and rager in the training area so we know that itâs not mutation/flesh sculpting, but some form of cybernetic implants causing theirâŚgrowth. the plague ogre has them too and the pox bomber seems to have a different kind of implant from the ones on the actual cult members.
so the big question surrounding the cult is where are they getting their bio-implants from? and how lucky it is weâve got a story/mission update centered around the machine god coming upâŚ
Personally I would consider this âflesh sculpting,â but thatâs semantics.
Did you mean the Chaos Spawn? Because the Chaos Spawn has similar Green injectors as the mutant and the rager. I donât believe the Plague Ogre has any but I could have missed them.
Personally I donât believe the next mission will shed much light on the Cult, more just general lore about the Moebian Domain, and Tertiumâs role as a manufacturer in it. Maybe some hints on what is so special about the Smelter Complex we save in the older mission.
I believe Obscura Den might have shown off part of the process, with the fluids inside baring some resemblance to the injectors we see on some of the enemies. However there wasnât any apparent warp shenanigans, so itâs possible those were just producing recreational drugs.
I know in the Carnival Mission before Zola says that the Stimms might be used to spread the âBlight,â but I didnât think the Blight did anything more than change people into Groaners and Poxwalkers.
Would be an awesome mission to go and destroy a Dreg base that is producing Mutants and Chaos Spawns as just some sort of horrible laboratory/butcher dungeon.
However I think this is also an interesting question, whether they got them through contacts the Moebian 6th has, produced them themselves, or some other option, potentially related to one of the Noble Houses.
youâre leaving out a very possible option, given that these are built-to-purpose augmentics for mutation- which is does the cult have heretek allies in the local admech ranks.
I would put this as extremely unlikely. There has been no evidence so far of any specifically Dark/Heretical Mechanicus activity. The Cult itself has the lowest quality of equipment available, with the best thing they have being a Heavy Stubber, and no standardized armor to speak of outside of yellow rags. I guess itâs theoretically possible they have a couple of heretical Biologis Priests that joined their cause, but there is nothing as far as I know that can definitively point to that.
The only potential exception to this is once again, Obscura Den. A very professional looking set up, which I believe even garners an unwilling compliment from Hadron. And having a refractor field large enough to cover the final objective certainly would not come cheap. However based on dialogue from Krall it is just as probable that the operation was this fully set up before the invasion, and the Moebian 6th merely took over itâs production.
Poxbursters essentially are a poxwalker with meltabombs attached to it yes
What I was pointing to in this thread is I hate getting grabbed by chargers (when trying to dodge the conga line) only to have a pox burster moonwalk up to me then blast his goop all over me while the charger is manhandling me. Then, drops my ragdoll body because the burster downed me.
IIRC, the Cult started the rebellion first and the Moebian 6th took advantage and joined in. In one of the early videos, Wolfer seems to be swearing fealty to a cult leader. The cult also took over many criminal groups, so presumably some gang was running it before and production was just handed over to the Moebians.
Writing this also made me realized we havenât seen or encountered any cult characters, itâs all been Moebian 6th characters. And the cult also hasnât been named once outside of that one initial lore essay (which is very difficult to find since itâs buried under several links on the main DT site).
A trivial endeavour for smite psykers.
it is named in-universe. in one of the paid costume descriptions.
yeah i donât get the choice either.
Until itâs nurgleâs blessing with the boon that also makes them monstrosities!
the cultists need to be completed as a faction. Iâm assuming thatâs why they abandoned the âdreg onlyâ aspect of the new tox gas maelstroms in their original descriptions (not the first time, remember when our 3 new modes turned into just dogs?). they have 1 melee elite. 3 specialists with the bomber (mutie is cultist in the files). 2 gun elites, 1 melee trash and 1 gun trash. very poor showing for the main thrust of the enemy force, which is why most game over screens are just traitor enemies.
i doubt the dregs are the âmain forceâ of the cult, theyâre literally the dregs. theyâre the fodder they let the scab forces use to keep their inner circle from getting involved.