The Shop needs to go

I did not know this and it was really cool to realize this. Its just another point on the endless list of bad User information.

The reason why it wasn’t implemented anywhere else is because it stops us from chasing loot, which for some reason is a major draw for a lot of people to play a game and a treadmill to keep us playing.

TBH I hate it personally. I put in a silly amount of hours in games where I have ā€˜complete’ builds if the gameplay is fun, and to me having us have to chase loot is just not showing confidence in the base gameplay being good enough to sink hundreds of hours in. If I’m stuck grinding for some small percentage chance to get what I actually want to play with, I’m much more likely to drop a game.

People absolutely complain if there isn’t something to chase. The Weave system either gets complete in 10’s of hours or is a set grind that doesn’t have that gambling hit that looters have.

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You are speaking to people who only know Vermintide 2 after it got all its updates and never experienced the release version.

You’re right. Swee, sweet ignorant bliss.

Honestly, I look at the shop in Darktide and I’m overjoyed by it. I can actually PICK what I want to spend my resources on.

I know post-update Vermintide 2 is now basically just handing out legendary weapons and giving you the opportunity to outright pick what addon stats they have, but people have to keep in mind that this was done to appease the aging / shrinking playerbase by removing the need to work towards any sort of gear.

Doing this for Darktide would essentially be shooting yourself in the foot; players could just get the weapon they want with objectively the best stat, with practically no effort required, have nothing else to work towards, and then drop the game.

Vermintide was more immediate. They’re both needless RNG to extend your game time. One of them just gives you more chances more often.

The WoM system is just better and I really don’t understand why they didn’t use it.

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More immediate how?

The game literally gave you one crate per mission, and crates gave items for classes you WEREN’T playing as. It was the most indirect, random, pointlessly grindy system there ever was before they updated it to just give Legendary items away.

The shop can stay, but that doesn’t mean finishing missions shouldn’t be rewarding weapons or crates of some kind.
Beat our first difficulty 5 and got what some money and xp that goes nowhere?

Why not make it so XP over 30 is used for unlocking rewards on mission completion.

Why not always give a reward but make it have a higher quality chance based on difficulty?

Right now once you hit 30 you just build a bank of money up because the shop is largely useless most of the time, if you don’t play 24hrs a day to check every refresh you have FOMO

If I have 4 characters I have to log out and log in on all 4 every hour to just check the shop? atleast let me access tabs in the shop for each character.

But there needs to be a completion reward so playing gets you good loot not waiting with money because when I’m at 100k what do I do with it

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Its extra insulting when it has more than one entry for a single item.

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It always makes my head explode when I think how Fatshark doesn’t use their BEST SOLUTIONS from previous games.

For example in V1 we had contracts to get red weapons. At least we could know what weapon we will get and worked for it. In V1 we also had Shrine that allowed us to seperatemy change and max out all properties of said weapons.

in V2 when it came out we got… lootboxes… Gettings reds from pure RNG was horrible, horrible experience for most players who were not hardcore to farm Legend runs with grims. So what did Fatshark do? They brougt back Shrine! But only in Winds of Magic mode, which they made seperate gear-mode than base game… WoM failed as DLC, you wonder why. So they added finally option to craft red items.

So in Darktide I really hope the crafting system will finally have Shrine-like system to reroll/max out properties and craft legendary weapons or they just didn’t learn anything at all.

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They said it would be like WoM.
I have yet to see what kind of mess we are getting into hahaha

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my own experience in the shop.

i have 24 hours in this game, all as veteran. i have had power swords and bolters unlocked for like eight hours. I havent seen one in the shop, at all. Just lasguns and swords, lasguns and swords, lasguns and swords…

what in the world is the point of unlocking new weapons if we cant get them?

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Totally agree, why the weave weapon system wasn’t introduced into the main game of V2 is a travesty, so much easier to just pick what you want (if you have the points).

Extreme travesty that it is not in Darktide but, NONE of the lessons learned or QoL updates in V2 were incorporated into Darktide, it’s baffling.

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This is what assuefaction to FOMO looks like.

Shop is little bit weird because its RNG based.

Wasn’t there a dev blog with crafting? Isn’t it coming back ?

i hope…

I’ve seen this sentiment echoed before and it’s just wrong. It shows a clear misunderstanding of the kind of people who play this type of game. While I won’t speak for anyone but for myself; however, as someone who spent a ton of time in Vermintide 2 - I’ve been playing since day one - and a bit in Vermintide 1. I can safely say that I did so because of the fantastic gameplay (it is very satisfying to master the inner workings of the combat system and get good at it). Not because of the silly drop rates of loot; which continue to be a sore point within the community. Hence I’m not surprised of seeing this exact same sentiment brought up in Darktide. I’ve seen friends and players who left Vermintide because they couldn’t get the loot they wanted. I’ve seen players who left because they couldn’t get the cosmetic skins they wanted. I’ve seen negative reviews on steam that echo this as well.

Why is this? These games aren’t an mmo nor are they like Warframe. They’re cooperative based horde fps games. They’re supposed to be little casual games that you play for a bit with friends then log out. Not a demanding game where you spend hours upon hours engaging in an unsatisfying treadmill of loot that doesn’t reward you appropriately for time invested. It’s silly that we have such a backwards loot system.

Then again. I cynically know why we have this type of loot system in-game. It’s to maximize profits of: Micro-transactions, DLC, Skins, Hats, Weapon Skins, and whatever insidious forms of milking us. This isn’t for the benefit of us. If you think Fatshark implemented this system just because they want people to have something to work towards and not immediately get the loot they want; with fear of them ā€œdroppingā€ the game when they get what they want - which by the way is a ridiculous notion; then I envy your naivete.

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Ok, question here:
The shop refreshes every hour?
I finally managed to get the game to run yesterday evening, and after 2 matches, I took a 2.5 hour break, and then looked back in once, and the shop pretty much still had the same offers - including the ones I had already bought. Now I’m not if there wasn’t an extra item or two, but it was at least largely the same.
Or is there another ā€œshopā€ (not requisitions) that I’ve overlooked so far?

As for Grinding: Some people absolutely enjoy grinding, and will drop a game early if they don’t get it.
I can even understand it somewhat - It’s nice to work towards something, and if I got it immediately, I’d just be done with it far earlier, maybe missing out on the fun I’d have with the game later, or on the way.
Having to try out a variety of weapons on the way also seems like a good way to incentivise players to see the whole breadth of gameplay. That said, this is under the assumption that
A) There’s actually an hourly refresh that I very much did not see, and
B) The release version will have workable crafting. Because the VT2 release version with that endless gambling was very much not better than this, but this doesn’t make it good. ā€œIt could be worseā€ is only rarely an endorsement.
After all, with all those different weapons with different combos, a player should have access to one of each type as soon as possible so they can find what they have the most fun with - working towards your dream equipment while you’re having fun is great, working towards your dream equipment so you can have fun is not. I’ll reserve judgement until I know. :slight_smile: But, I will concede that having something for the people who like grind will pad the playerbase, at least early on.

Lastly: The UI of the shop does a remarkable job of spreading too little info over too many places. I am already hoping for a mod that will just give me numbers, and also allow me to compare to weapons in my inventory I currently do not have equipped.

Having the shop IN ADDITION to crafting would be the ideal solution. Don’t have mats but have currency? Check the shop. Want something specific but the shop RNG is shafting you? Crafting.

It’s an easy solution, so it blows my mind why we don’t have both… Since when was more player choice a bad thing? Unless this is all a gear up to sell us items in the premium store, I dunno.

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At the risk of mildly retreading some of what others have said in reply to your points, ultimately this isn’t about grinding for the perfect weapon, this is just about getting the weapon you want to play with.
I play these games because the combat is enjoyable, and experimenting with the different weapons is part of that fun. However, this shop system, which obfuscates what weapons you have unlocked, and forces you to come back hour on hour for the simple possibility of getting a weapon you don’t even know if you’ve unlocked yet is absurd. In VT2, if I want a Halberd for my Mercenary, I simply forge one. Even if it’s not a perfect red, but a blue or a green, that’s enough for me, because I’m not interested in having an ultra meta perfect weapon for doing no-hit runs on the highest difficulty. I want to play the game with my friends and enjoy a bit of carnage. I want to hack through rats with whatever feels most fun for me. The same applies here. I want to carve up heretics with chainswords and blow them apart with plasma guns, not spend my time wondering and waiting for a random shop only to have it spit up six lasguns, three shovels and some superfluous curios.
It’s a ridiculous, time wasting system, and frankly, completely pathetic that Fatshark would force it upon us when we know they have already designed superior systems in a game that’s been out now for four years. Darktide has yet to officially release, this is true, but it has still been in development for at least two years that we know of, and probably longer than that, and VT2 did not disappear from the universe in that time. Fatshark knew the systems in those games were superior, and still gave us this instead. It’s completely foolish.

I’ve come to like the new system tbh

Unfortunately, I am not wrong. I would love for that not to be the case, but I know, not only due to having worked in game design, but because there was a fairly popular mod for Vermintide 2 that essentially unlocked everything from the get-go. It allowed you to get red-tiered items and choose what stat came with it, free of charge. It was made compatible with public matchmaking, too, so the players who had it were not restricted to similarly modded instances or local lobbies.

What happened to them?

They got bored. They may not have gotten bored instantaneously, they still played for quite a while, but they dropped the game much, much sooner than the rest of the player base, comparatively. There wasn’t any goal, no climb, no progression or reward for performing well or adapting from a playstyle that worked in earlier difficulties but didn’t in later ones. Gameplay became stale and repetitive because they’d already reached the apex of what they could do, and being meta mattered more than being creative.

What I’m advocating for isn’t grinding for the sake of grinding. Vermintide 1 and 2, vanilla, had that and it was terrible. Annoying at best, nightmarishly frustrating at worst. That’s my point. The shop in Darktide mitigates that by giving you a variety of rewards to choose from and, assuming you have the currency for it, no limit on how many rewards you can claim. This makes progression so much easier and faster, but not without sacrificing it entirely. You still have to climb from level 1 to level 30 and from a gear score of 10 to one of 300 - 400+. There’s still a goal and a sense of progression, and it’s what keeps things fresh for 90% of players, casual (like myself) or not.

If you’re finding the reward system now unsatisfying, I can only imagine it’s because you’re not satisfied with the weapons or class you’ve picked outright, because I only need to play 2 or 3 matches - 20 minutes each, tops - to level up from 20 and onwards, let alone any earlier. Gear score and stats rocketed from pitiable to nearly maxed out in 3 - 4 days of playing, and I don’t even have 30 hours in the game yet.

So, calling this akin to Warframe is a stretch, to say the least.

As far as the cynicism and micro-transaction argument goes, I don’t remember any sort of in-game store that let you purchase red tier items, aside from player-made ones on the Steam marketplace. So, I don’t really know where you’re coming from with that. Even if it was included in Darktide, the climb is already so quick and so effortless that I really don’t see the point in spending any money.

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