Issue Type (Required):
Gameplay
Issue Description (Required):
For most of vermintide 2’s life, there was no lag compensation for enemy attacks, so on high ping situations, visibly distant enemies could hit you.
I noticed that it silently got fixed sometime in past year or 2 and enemies weren’t doing that anymore, save for blocks which still suffered from latency-related issues.
This recent May balance patch version 6.11 seems to have disabled it and now it’s back to how broken it was before.
Steps to Reproduce (Required):
Play a match with a geographically distant host. Watch as seemingly out of range enemies can hit you because of latency.
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)