agreed with Reginald above. coming back to this topic, I can’t really say I agree with the core premise. Zealot has never felt “weak” in terms of damage, and their inherent tankiness helps keep them in the face of enemies to keep doing more DPS, and tying up enemies with the fastest melee attack speed in the game which in turn helps the rest of the team more safely do damage themselves as enemies get staggered.
likewise, I don’t think there’s anything wrong with Vet putting up similar overall damage numbers to a Martyrdom Zealot, they’re supposed to be a glass cannon, alongside Psyker. they both have less health and toughness and overall survivability (yes shout is strong, but you can’t have it up all the time) and have strong offenses as a result.
I do however think Weapon Specialist Vet’s focus is a little too much on the melee side and some of the buffs mentioned above are like too easy to have up all the time/are uninteresting. all classes should have builds that let them flex outside of their core concept, but as Vet’s focus is ranged damage, even Weapon Specialist Vets should carry that through.
Otherwise, it’s kind of trampling on at least IJ Zealot’s territory as they both have mixed ranged/melee damage buffs and dodge distance/speed/regen buffs as well. at the end of the day, I’m less concerned overall with classes being too strong or weak, and instead just want more uniqueness across the board. I think FS can definitely push things further.
EDIT: I know I’m a broken record at this point regarding Inexorable Judgement’s place for Zealot (I have a few suggested changes here), it’s just the two classes and builds I play are Weapon Specialist Vet and IJ Zealot so I have strong feelings about them both. I do think when people talk about some of the above frustrations with Zealot, it’s ultimately less about strength and more about wanting more uniqueness?