The Known Issue of Heavy Hitter

Well it stacks off heavy melee attacks, it would make sense for it to be just for melee attacks. Especially when the image on the keystone is of an ogryn arm winding up for an attack. Light attacks are included because the keystone incorporates lights as a stack reset. Ranged melee is considered melee anyway.

Nothing about the keystone hints at global damage.
lol stack heavy hitter then throw ogryn nuke for max damage pog

I didnt know ranged melees were automatically considered heavies. Ogryn or not.

Other than the fact it literally straight up states that it gives global damage.
I don’t take issue with the design either, but it’s confusing when it says one thing and does a different thing. You can argue “but it’s clearly themed that way” but my counterpoint is that other global bonuses are also themed this way:


same phrasing as heavy hitter which isnt global damage
Now let’s see the icon that you use as a metric:

crosshair on an ogryns head icon, it’s global damage though and not just ranged

Like you’re assuming consistency where there isn’t any. Your defense of it makes no sense. They just need to fix the phrasing or fix how it works to be consistent with the phrasing

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Here is the most confusing example
Tell me what Type of Damage these actually buff?

Answer

Heavy Hitter’s Damage is actually Melee Damage
Payback Time’s Damage is actually Base Damage
And other Talents are actually right

Why didn’t they name these buffs correctly when they did for some other ones??

I just want to see some consistency in descriptions without needing to test talents to see what they actually do…
(I made this topic because some youtubers (Reginald and Tanner for example) that I watched got it completely wrong, and for understandable reason! These descriptions are bonkers…)

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Underrated joke

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Well nothing about the description says that it needs a prerequisite unlike Heavy Hitter needing heavy attacks; so this must mean that the damage is just given globally without prerequisite. (Unlike Heavy Hitter, damage is not given globally due to needing heavy attacks to “activate.”) I would interpret the crosshair in the icon as targeting/focusing ogryn mobs/ogryn boss/bosses.

N I’m not assuming anything unlike some people about it being global damage, nor am I defending the seemingly poorly worded description.

And I would interpret the arm in the ogryn icon as “arms” so guns (firearms) included. See? I’m making no assumptions just like you

For real though longest reach in the west. It’s fine to be wrong sometimes, I’ve misread things before too

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Ay man, I’m not the one misreading or assuming things about the Heavy Hitter description.

Plus, interpreting what an icon might mean isnt the same as assuming a description meant one thing when it meant another.

If you really think so I don’t wanna take that from you I guess.

Unsolicited advice though, adjust to your weaknesses. Your reading comprehension is ass, so try to reflect and not try to lecture others about that

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If my low level reading comprehension didnt find a problem understanding, then I worry for you lot.

Here’s a funny thought exercise for you.

Why does this specificy melee damage, but heavy hitter doesn’t? I’ll enjoy witnessing the mental gymnastics that are sure to ensue now

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I am not a dev.

excellent cop out, but not fun at all

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Ay dude, I jus been saying. Talent is confirmed to be only for heavy melees. Hopefully they can update all the descriptions.

For the record it gives melee damage, not heavy damage. You seem a bit confused generally speaking

mistyped, i legit said it works for lights above because of reset, woopsies

I am glad we all came to this conclusion :blush:

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