Well it stacks off heavy melee attacks, it would make sense for it to be just for melee attacks. Especially when the image on the keystone is of an ogryn arm winding up for an attack. Light attacks are included because the keystone incorporates lights as a stack reset. Ranged melee is considered melee anyway.
Nothing about the keystone hints at global damage.
lol stack heavy hitter then throw ogryn nuke for max damage pog
Other than the fact it literally straight up states that it gives global damage.
I don’t take issue with the design either, but it’s confusing when it says one thing and does a different thing. You can argue “but it’s clearly themed that way” but my counterpoint is that other global bonuses are also themed this way:
crosshair on an ogryns head icon, it’s global damage though and not just ranged
Like you’re assuming consistency where there isn’t any. Your defense of it makes no sense. They just need to fix the phrasing or fix how it works to be consistent with the phrasing
Heavy Hitter’s Damage is actually Melee Damage Payback Time’s Damage is actually Base Damage
And other Talents are actually right
Why didn’t they name these buffs correctly when they did for some other ones??
I just want to see some consistency in descriptions without needing to test talents to see what they actually do…
(I made this topic because some youtubers (Reginald and Tanner for example) that I watched got it completely wrong, and for understandable reason! These descriptions are bonkers…)
Well nothing about the description says that it needs a prerequisite unlike Heavy Hitter needing heavy attacks; so this must mean that the damage is just given globally without prerequisite. (Unlike Heavy Hitter, damage is not given globally due to needing heavy attacks to “activate.”) I would interpret the crosshair in the icon as targeting/focusing ogryn mobs/ogryn boss/bosses.
N I’m not assuming anything unlike some people about it being global damage, nor am I defending the seemingly poorly worded description.