The Karnak twins are incredibly weak. They ambush us but get bullied in less than 10 seconds. To make them more threatening I think their health should be increased as well as their damage and resistances. Its also strange that they have no toughness bar or shield. Make them more of a threat. The Chaos spawn and Beast of Nurgle are more of a nuisance than them at the moment.
Idk maybe my teammates (including myself) just don’t understand the mechanics yet, but one game they killed everyone but me. I managed to kill him, but I don’t think any of us really know a strat for it yet.
So far, I’d say they are harder than the other monstrosities but that might just be because I have no idea what to do yet lol
But to be fair, ALL the monstrosities are easy as long as you don’t get an unlucky AI director
I’m assuming you are playing on damnation btw
I’ve add some troubles with them two the two time I encounter them, but mostly from what ever the director swpaned asid of the twins, we still haven’t managed to kill them, only hold the line until they leave.
What difficulty are you on? I played on diff 4 last night just to explore the map and one of them popped up and was bouncing around like a bunny for a minute. I’m curious how diff5 + will go…
Same impression here. First time with a random group on Heresy, discovering the new mission, we barely noticed something was happening (we got the range twin and noticed the red AoE markers).
Barely a few seconds later as he got the aggro, he was gone.
Not threatening, not engaging, and he really just appeared as any other meaningless spawn.
I get that it’s a temporary event meant to show us our future targets but even on Damnation we barely notice them.
The melee variant can hurt if the group is spread out.
And yeah if the AI director goes crazy on us, the fight is more threatening for sure - same with any more tanky damage dealer/monstrosity.
That trapper dude can definitely be annoying if you manage to have other spawns on top of that. Just keeps blasting you with plasma and spamming room full of traps that you need to keep activating if you don’t want to have every kiting route getting blocked.
I guess the feeling ease really comes from the fact they seem to literally spawn half the time without any sort of reinforcement’s so it usually ends up as a 4v1 fight.
A slightly more scripted encountered might have been more interesting.
Something that would stand out a little.
Just my 2 cents of course. FS probably had to use their existing triggers, mission areas, etc.
They always just disappear in a cloud of noxious green smoke for me. You managed to kill one?
Also: the twins just appear on their own. That’s just not what I expected. Bring 'em both, or not at all!
They seem just fine to me. One group handled it fast, but another group it dragged on so long. Some builds are just better at deleting bosses.
I dont think theyre so weak that they job, its just that we’re so overtuned with oneshot weapons right now. But still they usually deal some decent health damage before we force them to run. I think thats fine.
In my opinion the main issue is that they are not “special”
- Beast of Nurgle = Corruption + Don’t get eaten!
- Plague Ogryn = Meat-sack (easiest among all)
- Chaos Spawn = Fast + Grabbing. Usually need 2 players to handle it (i know it can be solo’ed but not so easy to do during a mission. 99% of times you need 2 players)
Karnak Twins?
I didn’t really understand what’s special about them
- One throws some stuff on the ground that are easy to dodge and therefore i have no idea what they are for
- Other does a heavy cleave just like any other end boss, so basically don’t stand in front of the cleave.
I thought initially we we going to be fighting both at the same time which would then have made sense that their hp is low coz there would be 2 at once but yea theyre pretty weak atm
Sorry! I meant I beat them. Green smoke all the way baby
I had zealots in my game saying that the one with plasma pistol and gas nades is actually immune to charged thammer tho. That’s weird if that’s true.
Interesting. Didn’t experience that. Haven’t even pulled out my hammers yet! But I chaxed him plenty of questions and he went away before answering. Still pretty fun little fight I think. It doesn’t have to be a run ender for it to be interesting, they have cool mechanics.
I mean… The same as Beast’s sludge or fire? Area denial?
Guess all the world’s a WWE stage.
Tbh they would be rough if we actually got the twins and not one of them. It feels like how it’s supposed to work is the trapper forces no go areas while the melee twin is supposed to force you into those areas since getting cornered would mean death.
Right now we only essentially have half a combat encounter
Quiet, you’ll upset the zealots with talk like that.
They aren’t fun.
One attacks too fast to have any real opening (hello DH) nor get away from him
The other just creates a nogo zone that makes melee impossible.
Wasn’t expecting much. But I dislike them already.