Technique would be more appropriate, as it’s not something that you can do or not. But rather something you have to learn
Psyker seemed to be kinda stuck pretty hard in a single role which is a shame because you can build them in the RPGs for really any sort of role. I suppose that much freedom can’t be expected but a little expansion of it would be nice. Some things that could help:
- Have more force staves with alternate attack patterns. Some have mentioned above that they need not be a full new weapon and model but just another Mk this-or-that.
- Have different “tactical actions” that can be equipped. This could carry over to other classes too to give a variety of 2-4 for each class but is direly needed for Psyker. You could just click on it in the feats page and have the selection come up (maybe new ones are unlocked at various levels as you progress). Alternatively, a talent row could be dedicated to switching the tactical action kind of like how SotT and OE had talents to completely alter their active abilities.
- If the different disciplines are implemented, most likely as new classes (and for variety’s sake, I hope they are even if we don’t get Daemonologist), then rather than creating a whole new set of staves for each, you can just imbue the attack pattern of each with the appropriate effect for that discipline. For instance, our current conflagration-type staff has a sort of warpy blue look for what I assume is the telekine class, but wielded by a biomancer the same staff would now have lightning effects. The main fire would be a little electric shock or bit of ball lightning and the alt would be like a mini-lightning ring from the Azyr weaves. For Pyromancer, well, it’d be just like Sienna’s version minus the Imperial College runes. I’m not sure what’d be suitable for Diviner or Telepath but a different color warp power would be a start.
Yes and No
F. ex. Zahariel didnt know he was a Psyker until certain Situations. Not even the Lion knew. It manifested itself over time and came out in dangerous Situation. I remember it was even before he was made SM. Also nobody had shown him any Technique at first.
When he was chosen for being a SM, a Librarius SM saw in him the Potential. He told him later that he had “Terrorsight”, which was very rare Power/ Tehnique in the DA.
So some Tehniques can be learned others cant…?!
That 30k/40k for you.
But for Zahariel, yes he learned other Techniques aswell.
Some Techniques “Can” be learned, others can only be learned to Control in my Understanding
Yeah i like the Way they do in Inquisitor Martyr.
Just select one Attack and the rest is Buffs ^^
I wanna see Witchfire or Lighting in General for sure
They showed us biomantic lightning in the cinematic trailer at least. And, yeah, a class with warpfire-based attacks would be cool too. I suppose it’d need something to differentiate it from regular fire. Perhaps have it do 60-80% of regular fire’s damage but provide a de-buff to enemies who are burning? Something like that.
I want my Holocaust!
Before I am fatally misunderstood, it occurred to me that we can add images on this forum. So for those unfamiliar with the RPGs but wanting to unleash the psyker’s potential, I’ll upload shots of the skill trees from DH 2nd ed.
Obviously, some are better suited to a horde shooter than others but even some of the ones in the Telepath and Divination trees would be surprisingly useful. Pretty much every class has a number of direct attacks and buffs/de-buffs that could be made use of either actively (in active ability or tactical action), or via passives and cohesion bonuses or even just chosen via talents. The ability to switch out tactical actions (or even active abilities?) would help us broaden our horizons and tailor our battlefield roles a bit better.
So, Spotlight is out and it shows different staffs. Looks pretty good tbh, especially the lightning ones.
Looked like 4 or 5 different kinds of staves? (I didn’t play Psyker in Beta.) Headpop, Flames, Lightning, a Push, some other kind of explosion?
I saw the conflag equivalent that we were already aware of, plus flamestorm and fireball, as well as the lightning one. Don’t know if lightning is an analog for beam, bolt, or coruscation but it looked like a shotgun-ish version of beam. The lightning hits everything in a small cone around the attack, electrifying them, and then it looks like he hits the alt-fire button (kinda like the sniping burst on beam staff) and it triggers a stronger strike. The flamestorm equivalent had a similar thing. Everyone hit by the fires were thrown around when he hit alt-fire; even the crusher was thrown to the ground. The fireball staff only shows up for a second and it’s hard to tell anything new about it.
The headpop is his tactical action that this class always has and not associated with a staff. But that’s still 4 separate staffs. Not a bad start, and It wouldn’t surprise me if they’ve held a few back as surprises.
Flames storm staff explosion was barrel. Watch again.
I just hope they give the Flamestorm staff a single-target light attack.
I don’t believe that’s the only explanation. It’s too well-timed with the hand clenching into a fist and the flame stream cutting off. There might also be a barrel explosion, but I don’t think that was the only thing that happened.
Headpop is the Grenade, and the push might be the active ability
You can the the same hand gesture previously on the firethrower staff and nothing exploded
I’m really glad about all the staves’ different options. In the Beta, the Headpop spam bored me to tears, but I felt forced to do it because the Force staff M1 was very inaccurate and thus pretty ineffective. I was 80% certain I would start the pre-access with Zealot instead.
But now, I know that I’ll try out the Flamestaff first chance I get so that I can finally be effective against hordes instead of just a super-specialized elite killer.
Yeah good luck with that. There is a reason nobody uses flame storm staff in V2. You will be pissing off whole team with friendly fire, view obscuring, detonating barrels, and obscuring line of sight for any other party member that’s behind you and want to shoot accurately. Not to mention you will FF zealots and ogryns to crisp as they are melee classes and they wont just go tea time while you covering whole screen in flames.
I am really surprised they out of all other stuff brought back flame storm which is most anti co-op staff out of all in V2
It’s not guaranteed that this version of the flamethrower will be as poopoo as VT2’s (which nobody ever uses in pubs on Legend, and I agree). One can hope…
And one major difference is that the Psyker always has the Headpop available, whereas Sienna’s ranged capability hinges on her choice of staff. And indeed, Sienna’s Flamestorm staff deprives her of any ranged option beyond 3 meters (excluding career skills). Which is terrible considering how many specials spawn in Legend.
Also there is no Friendly Fire in Darktide :3
Bro what? I realize the Flamestorm staff was pretty far from the meta, but I use it all the time on Champion and below and have managed to avoid being a detriment to my team with it.
Firstly, even if there is friendly fire in Darktide on the higher difficulties… if you don’t want to get hit by friendly fire, don’t stand directly in front of the flamethrower. Would you stand in front of an Ogryn during a horde and then get mad when you ate a few Rippergun shells to the back? A good Psyker can direct the flames around anyone who happens to be in melee just by stepping to the side and angling the stream, it’s not hard.
As to the “obscuring line of sight” bit, just don’t shoot into the fire. This is a game where, generally speaking, there is stuff happening all around you all the time. If the Psyker is burning the horde, take the opportunity to pick off specials or flankers. Or just spray and pray into the fire, because nine out of ten times the Psyker will be burning a horde and you don’t exactly need precision against a mass of poxwalkers. Honestly, Ogryn obscure line of sight more by just existing than the flamestorm staff ever could.
Sorry but “champion or below” clearly states your experience with staff. Compare FF on that Vs FF on Cata. Also everyone will stand if front of your staff as one: that’s Pugs, and two: nobody will stand and wait for you to have your fun with flaming horde as eveyone will want piece of it and if you expect Pugs to adjust their gameplay to ONE of your weapons: you will be for surprise. Same reason why dwarfs don’t use flamethrower too.
Also your advise on don’t shoot on fire is laughable. Or shoot specials. Yeah when whole screen in corridors and rooms is obscured by flames. And people with anti horde melee will just wait for you to finish. Please. You talk like you don’t play V2 with pugs
It’s not fun for the rest of the party. It’s not being unused because it’s not fun but because it’s selfish. I mean V2 it’s out for years and that’s just how it is. Won’t change it Darktide ESPECIALLY now that we have way more corridors and small rooms. But you will see yourself.
I am sure they will be FF on Diff 4 and 5 at least. I hope at least as it’s adds extra skill celling. Or was it confirm no FF at all? Disappointing if so I have to say
I did a quick search in the Closed Beta threads to confirm.
Everybody was confused because friendly-fire call-out voice lines played incessantly in all difficulties, but there was no actual damage dealt, no matter what.
Obviously, Fatshark might change that in the future, and we’ll see what’s what on the 17th.