I shouldn’t have written the post in the first place because it’s both pointless and unfair to other players, but since we’re at this crossroads now.
My frustration was really more about class design, although I expressed myself very poorly due to lack of sleep and other things. That’s not an excuse, though.
What I hope to see from the October update is that classes are no longer forced into specific roles.
For example, a flamethrower on my Veteran would be very fun, while a gun wielding psyker that boosts his bullets with the warp for various effects would be another cool thing. Kind of like Muerta in Dota 2.
I play Purgatus/Combat Blade on my Psyker in Auric-Damnation, so I have no problem being a horde clearer, but after playing the game for 900 hours now, I have some issues with the gameplay and one of them is definitely the pidgeon holing of classes.
My suggestion is actually to make the classes broader. Psykers should absolutely use warp, but they should not always have to use staffs, and Ogryn, for example, should also have the option of being a ranged fighter that plinks away and rarely goes into melee range.
Just expand the gameplay, because I am so sick of either being in the situation where no one picks anything for horde clearing, or you do not have a Veteran to take care of the shooting gallery chokepoints on the maps, which means the game slows down to a crawl.
This isn’t that common in Auric- Level games, but it happens, and when it happens; you’ll stand around for minutes, BB’ing one target at the time until you can move forward.
TLDR: Let every class have access to both Anti-Shooter and Horde clear weapons.
Flamer on Veteran, when?