Jesus I just saw how much I wrote. Feel free to skim or skip lol.
You’re making it sound like I had my fingers pulled off! It’s not a big deal at all.
Going to start with this first since I feel it’sthe most important part.
It’s hard for me to do this for certain games, specifically ones with very creative concepts or intriguing stories. I’m a very big sucker for creativity or new ideas, and interesting and thought provoking settings.
The base concepts and ideas behind the game tick a lot of boxes for things I am very interested in and love seeing. A unique base idea (extraction shooter in a war zone). An interesting setting. The idea of “war” as a constant, unending hellish concept. Big cool robots (who doesn’t love big cool robots). A horror shine to finish it off as everything I could want.
So I’m already emotionally invested in it. Because it’s something that I believe could tell some amazing stories, bring some fresh concepts and experiences to interact with, and is something I could see myself wanting to make.
Does this mean I’m going to pre order the mega deluxe collector’s edition (or preorder at all)? Does this mean I’m going to track every single development and comment on everything they do or say? No.
But I am emotionally invested in it. And if it does do bad I will have lost something, in a sense. Just how my brain is wired.
I hate it in PvP games. I find that if done correctly it can be good in PvE games. And I think adding a bit of horror is great.
A traditional horror game stops becoming scary when you get stuck on a point and the same monster gives you the same jumpscare that puts you back to a checkpoint 2 minutes before. Part of that is frustration of repetition, part of it is there is a complete lack of stakes. If there is no real penalty to having the monster jump at you, why be scared?
If you’re trying to leave an area with a valuable piece of loot or whatever, (ideally) you’re already on edge. You want to get out of danger as soon as possible.
Suddenly turning a corner and seeing a scary monster, a Black Ops kill team or a giant mech right in front of you isn’t just a, “oh wow that kind of suprised me that’s cool!” It’s an, “Holy sh*t I really don’t want to die,” moment that can actually be scary, and the fact that you only have 1 chance.
In addition to making any engagements after such a point far more tense and engaging because of it.
However just like normal horror games it’s still a delicate balance between failure having consequences and frustration of losing progress.
Not just the youtuber, that’s a piece of concept art. We’ll see.
Also sounds like the people you play as are characters instead of nameless nobodies which would also kind of pull me out of the setting. As you said it’s a ways out but some things that might make the narrative less interesting to me.
Not that it will make it bad. Just that I think it could lose out on a theme there.
Hopefully I’m not rambling too much. As you can see this (not just this game, but story telling and a bit of game design philosophy) are somethings that I am very passionate about.