The Final Toll is back in Havoc!

HYPE

It seems they removed Rituals however instead of Purple or Rotten Armour, sad!

Hooray, Final Toll Blue Stimm Tox’ed Rager. Even the Emperor would fall against it.

Blue stimmed enemies with rage, i smell peak gameplay, reminds me of smell of crap for some reason.

Who would win:

Ex-enforcer, current inquisition auric operator psyker with the powers of fire, lightning, and soul manipulation

or

A Final Toll Rager boi on some blue juice.

Blue stim final toll Ragers… why Fatshark? Can you guys at least fix the pox gas immortality? Why didn’t stim or rotten armor get filtered out even healing? Ritual was just put in the recent rotatation are they purposely putting in modifiers that have lower win rates?

Well it’s already stagger immune to 90% of the things, what’s it gonna do, be even more stagger immune?

Blue stimms give them attack speed and so do final toll, so we got ourselves blue stimmed enraged ragers that can’t be crowd controlled aside from dog and shout/chorus and can shred you faster than 10 heavy gunners.

Yea, if they interact at all its not going to be that noticeable. Final toll doesn’t increase their health AFAIK, and the play with blue stimmed elites is already to stay out of their reach.

final toll would not change anything on blue stimmed enemies

I reckon you are right.

What’s it gonna do? Well, Final toll is going to increase their attack speed by 50%. Along with the blue stim buffs of 80% damage reduction.

Final toll increases their attack speed by 50% blue stim doesn’t increase attack speed check the coding

I never noticed it also increases attack speed, hmm. I thought it only makes enemies stagger immune.

Forget stimms. The real circus is Garden + Final Toll.

I haven’t played in a week and I might not come back at all. The escalating balance issues/flood of enemies in Havoc, combined with innumerable bugs and input issues, means the game just isn’t fun anymore.

Just like Season 2, now with Crushers and Maulers having more hp of course

Because these mods are the staple of this season. They are meant to be deadly, when paired with other mods involved or each other.

I mean, it is a nurgle-infested hive city after all

blue stimms combined with garden and rotten armour is an absolute joke. It makes the mode 10000% harder than any other modifiers and near impossible if the enemy director chooses the right time to splurge.

A single blue stimmed rager with garden from a captain became an unbeatable, unstoppable, unstaggerable, relentless god.

I know balance isn’t really a thing in havoc but that is just stupid.

Yes but any good games design needs to include counterplay. There is none when these modifiers are combines. It’s just luck if the director pushed at a time that allows players to pull back. If not then it’s a meatwall of brutal force that has no counter play.

So far those “difficulty” modifiers have been deadly mainly to player population. It’s getting harder to find games in Havoc, especially if I’m starting alone. Even during prime time, you barely see any groups forming.

Case in point, another regular face disappearing from the EU region high Havoc population, but then we probably all should take a break at this point.

Yep. After losing 3 ranks in a row (because every teammate needs to be A+game which hardly ever happens in party finder RNG) I am so fed up with these modifiers that I am actually stopping playing DT for the first time in ages and palying other games.

I yearn for sweaty challenge but it needs to be realistic/fair. Auric is way too easy that it is boring now and so high havoc is the only place I can get the challenge but those modifiers when combined are an absolute fun sponge.

A game is meant to reward you for playing well but if even 1 teammate isn’t 1337 on these modifiers then your mission will fail. Especially on these maps on current rotation which are dreadful for these modifiers.

I think I will drop back when these modifiers are rotated out. It’s currently a job more than a game.