The 'Character-Class' Issue

I’m not a fan of Fatshark’s characters at all. For Fatshark to truly push the boundaries with this game, they should make it so each ‘character’ is completely customizable. Gender, appearance and everything else. I think most players are willing to let the overall ‘story’ and character interaction take a hit for better gameplay. I personally disliked the character interaction in Vermintide as a whole, found it too… try-hard, they did their best to copy the L4D-styled interactions and it’s just insufferable. Throw that to the side and give us full control of the characters, let us sink time into making the characters our own, instead of stepping into the shoes of generic, poorly written comedic relief character number three.

I haven’t touched Vermintide myself for a good year, but I’m interested to hear current community opinion on unlocking the restraints on the character-class combination.

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Story is always more memorable than generic customizable dude with hairstyle number 4. How will that improve gameplay at all? You cannot even see the char while playing.

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“I think most players are willing to let the overall ‘story’ and character interaction take a hit for better gameplay”
Based on what? A lot of forum, reddit and umgak posts revolve around the Übersreik 4 (or 5, it doesn’t matter!!) interactions and background. Many people, myself included loved the drachenfels map not only because they’re gorgeous and well-designed but because of the whispers of Nurgloth which gave us more insight into their backstory.

“generic, poorly written comedic relief character number three.” Once gain, your opinon dude. I’m not sure how a fully customizable character with absolutely no background story isn’t generic. In fact that’s the opposite. Let’s take a game with fully customizable characters and similar coop goal, monster hunter world: no gameplay benefit, your character has no flavour, no back story, no voiceover, people usually go with their weapon of choice and then gravitate towards the 2 or 3 most effective builds for that weapon and make minor changes depending on the hunt ahead. Finally, if you knew anything about Vermintide characters’ back stories, you’d know their background is far from comedic but dark and tragic (check Vermintide 1’s lorebook, Drachenfels Nurgloth’s whispers, and characters’ interactions in the lobby following the events at Drachenfels if you don’t believe me).

No offense but I feel like you don"t have much of a case, you just want to be able to customize your character and try to pass your feelings and bias as facts. FS made a wonderful work at fleshing out their heroes and making them human while still showing the dark and gritty vibe of the Warhammer world.

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The only thing that made me play all the characters actually :slight_smile:

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Sadly for you, it’s often taken as one of the great strength of Vermintide

And as people have already said, Vt2 greatly improved in the last year, the new map set was really playing with the different character ability/particularity, the new careers were very different from what we previously had [though I do hope that a few of the OG career also get this rework]

Also one of VT1 most iconic map had a section where everyone saw something different [based on the character choice

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No.

This is why

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As much as I would like to see more personal freespace when it comes to customization of outfits/weapons/accessories/what so ever I really don’t want to miss the personalities of the characters I play. It’s the salt and pepper of Vermintide. This game just wouldn’t be the same if the elf, who pours herself one healing potion after another throughout the game, didn’t gossip from her high horse at the first opportunity that you missed a headshot.

I’m not a fan of the class system in Vermintide either, but more for the opposite reason. I like the original characters and I’m not a fan of this “what if” approach that FatShark uses to justify the different classes in V2.

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Hard disagree. The characterization, banter and relationships between the group are a big charm point of the Vermintide games.

That being said, more appearance customization beyond hats and fixed color clothing would certainly be welcome.

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Vermintide has the best voice acting and dialogues that I’ve ever seen, and I’m sure that most of the players agree with me. There is a lot of backstory in the dialogues and that is told with character interactions while you play.
I really don’t like the idea of going into another persons post and telling them that their idea is bad, but this I can’t support. It feels disrespectful to the actors, actresses and writers that gave life to the U5.

generic, poorly written comedic relief character number three

Each hero has interesting backstories and each career is a different alternative as to what would have happened after vt1. I don’t think they are generic at all, they are actually quite unique and one of the reason why I love this game. It wouldn’t be the same without these characters and interactions, to the point I get exited when I hear a dialogue that I’ve never heard before. I often find myself standing still, so I can hear the lines without triggering an event that would interrupt it.

This is all very subjective, but, like I said before, I know that are a lot of players that agree with me. Vermintide its not just gameplay.

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I disagree with OP. I like the characters in VT2 a lot. Their personalities and interactions are one of the major selling points that make this game enjoyable and memorable. It adds some much needed flavour to the Old World. That said, I did hate Saltzpyre’s arrogance for the first few hundred hours of play time. I hope Darktide has similarly well-drawn characters and that their dialogue injects a bit of levity into what looks like a very grim environment. What I would like to see is a much greater database of dialogue, as hearing a story about Hogger’s bridge for the thousandth time loses its effect.

I do hope that cosmetics of characters are more customisable in Darktide than in VT2. Maybe give us weapons that have a lot of different attachments. Let me customize hair cuts and facial hair, hats, leg armour, chest armour etc individually. But the basic character model should stay the same so that in quickplay you can tell who is playing what.

What I don’t want is classes. Give each character a complex and unique skill tree that allows characters to specialize in specific areas or mix and match different skills from lower tier specializations. If you want to be a sniper, or a beserker, or a tank, or a glass cannon, or a jack of all trades you can build it.

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Basically muh hairstyles while the characters are generic no. 5730894 variation. Nah, I’d rather have non-customizable characters with personality, than some weird looking user created abominations. There is a lot of games out there that have that already.

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I disagree, I dont want any generic or super strange editid characters in a fs game I think they did a great job so far for already told reasons.
Keep on the good work FS!

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I rather have well developed characters over silly cosmetics myself but if we’re going to get Kerillian personalities on them… then I’d take the hats. Cause man, that character’s personality have made me sometimes leave games whenever someone joins in as them. There’s something about her that really makes me go “uuuurghh”.

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In the immortal words of Sir Kruber: “We’re the bloody Ubersreik FOUR. The elf doesn’t matter.”

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No. Just no.

Also, the characters are much more deep than you give them credit for (except the grail knight, cough cough). They all have quite interesting and complex backstories.

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I think there’s a ton value in the characters of Vermintide. I think it’d be great to explore 40k a cast of designed characters.

That said, I think the ability to play and level a generic character would be a huge plus too so that I don’t have to play characters I don’t want to play when a lobby is full.

I also disagree. Go play skyrim if you want to create char of your own.

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This game heavily focuses on interaction between the polished characters. I love the banter in vermintide 2. It would be a huge loss to lose all of this character in our characters.

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Set Personalities are Good. Makes it easier to write for it. But im sure we see a change in set Charcters in Terms of Careers. So we have General buit still awesome Talks about Perosnalities and what they experioneced and whatnot. But not Bound to Careers tightly.

i think we could see a “General Perk Tree” pick and choose per Character.
Fully Customizable Characters in Terms of Weapons and Gear. No “tightly” set Careers. That way everyone can have everything in one Character. Also it could make it easier for balancing i reckon.
Thing is if you have Psyker for ex. You get certain Skills/Perks maybe bound to the Weapon?! That would make sense and leave the Balancing/ Skill Tree pretty open aswell!
Look at the Artwork we saw with the 4 Heroes. The Ogryn has some kind of Tank on his back. Couldnt find anything about it. Maybe a New Weapon in Warhammer. We already saw it in Deathwing with the Apothecary Hellfire. And there was the Shotgun Round for the Bolter, cant remember the Name.

Devs tend to make Artwork and Teasers etc. more Realistic to what we can expect, or better said they tend to confirm things with that.

I made a Post about the Flashlight Mechanics very early . Becasue i saw it as a Reveal in the Trailer. And now we actually will have it Ingame which is super cool. This will be the one of the most Epic Warhammer Game so far. It will not only boost Warhammer to top, it also “SAVES ALIEN FANS”… Remember Colonial Marines… Now we get what we were owned, but by Fatshark not the makers from ACM!
Claustrophobic Dark Corridors, Coop, Darkness, Flashlights twice(if you know what i mean XD) Good Story, something that makes your blood pumping hopefully like in AVP when you played Marines Campaign!

Do we really need Classes like in V2? In Fantasy the Options were limited compared to 30/40k IMO
I see 4 Heroes with a General Class they represent and total Customization which can make every Subclass you wanna Play. Maybe some like on the 2 IMPS are split between them, but the Ogryn alone can have like every Subclass he wants to. Only needs to change Armor and weapons and Boom.
I see the Starting looks of these Characters from what weve seen so far. But hard to say…

Hyrophant as primary melee Class witha autogun as backup fast movement speed since no armor
Ogryn is more a Gun Lobber or what you call them. Tank and allrounder
Grenadier IMP. Some say hes Kasrkin but who knows. Some thing speak for it some not really maybe potential
Searg with a Headset, fast moving allrounder with Powerweapons

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