The Carnival map feels unfinished?

I’m talking about the ending, that whole area lacks the usual details and polishing, especially where the enemies spawn behind the gates, its all empty. The extraction area too, the floor is all concrete, there is no ship or anything.

Were they in a rush to deliver the update? I hope they rework it, because 90% of the map is gorgeous but this last part is really disappointing…

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The ship lands in the ending cutscene. And the wide-open area is actually a stage so it’s blank for being an easy place for scenes and props to be rolled in.

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I agree.

Compared to prior maps, the intro cinematic when your team walks, is very scuffed.

Shot from strange angles.

Then, as some others have suggested on the forums and reddit, the final area should have been a boss encounter instead of throwing minions at us in a gauntlet.

It almost feels like we are fleeing the Carnivale block rather than breaching and disrupting the Moebian’s operations.

I get that this is a tide shooter, but I wish it was a cloak and dagger mission where if you fail to move quietly, the Moebians sound the alarm and everything goes crazy like on the map.

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