…is that with the crafting locks, you can’t make important balance changes without angering every player that has spent time grinding the slot machines.
The meta is stale, maelstrom missions aren’t the fun challenge they should be when everyone has perfect stats, traits and perks. But you can’t reasonably shake things up when it means invalidating hours of peoples time. You’ve built a really fun core game, don’t hold on to the loot grind as the main attraction, break the chains and give it room to grow.
There’s already numerous threads about breaking the locks. I guess another one can’t hurt.
The list goes on and on…
My suggestions to Fat Shark below:
If Fat Shark won’t allow players to break the locks. Can we at least have it so we can choose what perk or blessing we get after we made the decision on our chosen perks/blessings?
For example if I have an item with a locked perk and blessing but they are Tier 3 (i.e. 20% unarmored, 8% specialist dmg, t3 headtaker, etc) I am fine with keeping those locked at tier 3, if at least I can choose what perk/blessing I can have those be.
In this way, those crazy people that like to min/max they can still hunt for those items and get Tier 4s on both blessings and perks. And then on the other end it would be helping those who are casual players and can’t put in all the time.
If Fat Shark can’t do the option above . Can we have a way to upgrade the locked perks/blessings in some way or fashion via materials like Diamantine, Plasteel, or Ordo Ingots?
I mean i dunno why you think that. My pals and i have had nothing but fun regardless of our godrolls. Wins and lossess. Maybe its just because we tend to run some off meta stuff. But maelstrom missions have proven great endgame for us.
I really think it’s a huge exaggeration to say they can’t even tweak some numbers up and down because of locks. Like come onnnnn. We just don’t want them to entirely butcher things we’ve worked hard to collect, and probably a hot take but up to this point nothing comes to mind that they have genuinely neutered out of useability. Anyone who says power sword or flamer are unviable now are being extremely hyperbolic.
The real problem with the balance in this game is that fixing blessings and weapons to be competitive with each other and reasonably balanced would basically involve ripping up their foundations and starting again. Nerfing power blessings means tweaking a lot of weapons’ base stats. There’s a knock on effect that would very likely cause as many issues as it fixes. Probably the best we can hope for is a series of metered number tweaks to brings things more in line and facilitate a slightly less oppressive blessing meta. There’s really no reason they can’t do that with the current loot system as long as they’re careful, mix nerfs for over performers with buffs for under performers, and avoid dumpstering anything effectively out of existence.
but people cant have those perfect builds according to most of the posts the locks prevent that from happening , they seem to be the only thing preventing
if they remove them then everyone will have the fotm, your argument makes more sense as a pro lock post not anti.
Yes the powersword still works as a weapon choice no doubt - still it is far less fun to use and PC became a necessity to restore it to a degree, so…
Yes the time I invested became invalidated and that sucked and I really hope they don’t do this to anyone else (or me again).