I’ve played a few that have been fine like Ghost of Tsushima and Ratchet and Clank but FF16 and FF7 Rebirth got that stutter struggle if you turn the camera too fast or go through a busy area. Nice job Square
Last I heard MH Wilds is misconfigured to only ever do GDeflate on the CPU and I really can’t stress enough just how bad that is
Also having this issue since the No Man’s Land patch. I can’t remember ever experiencing it before, and I played pretty extensively leveling an Arbites in the week prior
For the past week, I’ve been using the 1.3 DirectStorage .dlls (directstorage.dll, directstoragecore.dll). Darktide uses 1.2.3. 1.3 can be obtained here (rename .nupkg to .zip. they’re in native > lib > x64).
No improvement with underlying texture issue (but I suspect upgrading from 1.2.3 to 1.3 is more involved than replacing a few library files). Could be my imagination, but I feel game performance is a bit better.
1.3 has a new API, EnqueueRequests. Regardless of whether it fixes the texture issues, I hope it’s officially implemented/updated in Darktide at some point.
I’m currently using that in FF7 Rebirth actually, though it can’t fix a game that broken (and tbf I’m also modding in ultrawide support and using optiscaler for FSR4).
The game has massive hitches when traversing the world or turning the camera too fast (or turning the camera at all). Despite max texture settings there’s many that are really low res. The easiest way to mitigate some of the stutter is to turn down the render distance to medium but that means having a lot of the meshes popping in 10ft away. You also have a lot of low LOD meshes noticeable at that point popping in way too close to the camera.
Bear in mind this is a UE4 game with no raytracing and still had these issues.
I had a cutscene with a character holding a microphone and watched the microphone get culled and vanish while completely in frame. Dawg.
I’m in awe at how one game can look so beautiful at points contrasted with how ugly it also is.
Meanwhile I recently played Doom: The Dark Ages (from the steam sale cause I’m not giving microsoft karking $70) and I was in awe at how I could hit 90-130fps at max settings at 3440x1440 quality upscaling in a fully ray traced game. And that was the smoothest 90-130fps it could have been. idTech is just magic man.
I’m not sure there’s a lot of help you’ll really get from userside dll upgrades
Further up this thread. Some people including me have resolved LOD issues by setting texture quality to medium. Would rather it be looked into though, but try that for now.
Not a out of VRAM issue, as above there is a 4090 user and also a 5090 user experiencing this. But they also set texture quality to medium to resolve.
Changing texture quality also requires game restart to take effect.
Changing the Texture Quality to Medium was one of the two solutions mentioned by me in the original post back in June. The other is to disable DLSS and changing Anti-Aliasing to something other than TAA, but with DLSS off, performance takes a huge hit.
What I’m looking for is a way to change the Texture Quality to High w/o the pop-ins. Because the underlying hardware seems to make no difference.
after you and flat_lander1 mentioned directstorage, I went down a bit of a rabbit hole for several of those games on the list you posted. I was surprised by the number of people who mentioned swapping out those aforementioned library files were seeing radical changes (spider man, monster hunter). But with DT, I think it the improvement was just my imagination. I was bouncing between 1.2.3 and 1.3 earlier today, and the difference was negligible.
I have the same issue on my 9800x3d 5070ti system. I am running the game on high settings, dlaa, no rt, fg x2, worker threads 5, ultrawide 1440p. The game runs very smooth at 120+ fps, even during havoc 20. I tried all those config fixes you can find online, even the ones for amd with similar issues. Also I tried general perfomance fixes that were posted on reddit and here. The only thing I can tell from all the fixing I tried is that medium textures fix this issue by at least 90%. After using medium textures for a few days I tried another fix and set textures to high which caused me to notice that the issue gets worse over time after a restart and swapping texture settings. For like 2-3 hours of gameplay it is totally fine, but then it starts to show up everywhere. A very good inidactor is the holo screen in the mission loading scene. Sometimes it just looks like blurr the whole scene, but when it’s a fresh game with a fresh texture change it swaps out bad textures in less than 3 sec. It seems like when the allocated space for cache is full it doesn’t delete unused files efficiently so it has to resort to low res textures until deletion. What I also noticed is that when I do not see a Mutant (or any other model) for too long, it also goes back to being the blob.
I do not have much to add to this post, I just hope another comment helps visibility.