I don’t know, but if there is no text to embed in what little the information box allows for, then there likely is a reason for it that sits with the design and why it wasn’t committed. I doubt that the devs are so ignorant they would not consider this, but, I do keep in mind the user experience is made with consoles in mind too, so maybe it doesn’t need all the functions that PC would allow for (and it limits the need to moderate the system).
The system is supposed to provide a streamlined means of conveying what a lobby wants to achieve, and the tags do give an idea as to what’s to expect in a certain lobby.
Let’s take this for instance, assuming two scenarios (language tags are optional but I included them to present complimentary ideas):
- Anyone is welcome to join my lobby, for specifically Mortis Trials, and I will be undertaking some penances - whatever those are, it’s on me as a player to define the criteria. Polish folks I will try to approach for comms but won’t be stringy about it, and it may ease up some comms.
- I want people applying to consider the language, because it might be easier for us to discuss strategy for “hardcore” playstyle, as in - all “public-defined” meta for any character that joins.
The system is not supposed to be exahustive - there is only so much information you can embed on the UI element that may or may not be relevant to people queueing for a specific experience, for folks that want to engage with the party finder in the first place.
Now there’s problems with the system:
- It’s generic - it does not convey specific information, and I suppose it’s on the player holding the lobby to convey these items to whoever joins; be it text (probably PC) or voice communications (probably console),
- Tags are exhaustive and may not include all the concepts that were conceived by the playerbase.
Say, considering that there is a constraint you cannot allow the players to use text to convey some information - and - keep the system easy and intuitive to use:
How do you convey that? Do you want to convey that? Do you expect a player to know what these concepts are? Where do we draw the line? How can this be exploited?
But then can we really expect the designers to get all the ideas the players have and give them the freedom to define just about any text that they conceive and want to convey?
I don’t oppose the idea, but it carries with itself a risk that - again, remembering what I’d typed earlier - there is something about the design that has to be restrictive, for the functionality to fill certain desgin criteria.
I wouldn’t mind having text in the box - but I can think of a couple of ways for it to be exploited and the very sensation of that seems to me the system was made with the idea it won’t be exploitative in any shape or form, to meet some objectives necessary for it to be implemented.
Mind that things are always put in live as “finished” in a way - FS does not rework ideas greatly past their initial inception and implementation, and they don’t really remove them if they don’t work either. If it was conceived the way it is working right now, then straying from the idea is counter-productive, unless more people scream about it (which I’m fine with - I’d like the party finder to get future updates).