Tencent isn't to blame. Request CM to Lock

Really? nothing else makes sense? Have you seen the posts about FS’s track record of “fixing”?
Many people have said “This is the same as VT1 and VT2, it will be good in a year” Seems fairly consistent with the dev according to these claims.

Ah, “the chinese”. the boogieman. I’m defending logical thinking.

Do you have evidence of other foreign developers bought by Tencent being pushed to release a game early or having a ton of basic features cut and dismissed as not lore friendly rather than just “we are working on it.”

Hmm, looks like Tencent’s internal studio, Aurora, in Shanghai, the one my wife previously worked for, released a game on steam, a game directly and openly published by Tencent, and it was even allowed to be Early Access! … and it is openly a F2P model without charging to download. Totally inconsistent with the paid release model for Darktide. Seems Tencent isn’t against early access or blanketing their design philosphy onto FS.

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No, I don’t have evidence. And neither do you. Nobody does, since Fatshark doesn’t tell all their secrets to their players. What we all have are good guesses and speculations. And I maintain that the quality between their other games and Darktide are too drastic to support the idea that their upper management did not interfere on some level. Also I really couldn’t care less what your wife has to say. The words of one ex-employee is not proof anything. But it IS something that could be considered when speculating.

Btw, if you wanna see what Tencent management looks like, go play Warframe and count how many bugs you can find. And that game has been around for a long time.

I can’t stop buying iphone when I don’t buy them in first place.
The point is, there are internal problems at tencent. It just doesn’t have much to do with darktide.

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Hmm, reviews don’t look too bad. Not my style of game. Released in 2013, canadian company, owned by Tencent since 2020… Not seeing that tencent buying the game caused a bunch of bad in-game systems to be implemented. Looks like they were able to do cross play and new gen console releases with the money they got?

Guess Tencent didn’t force them to do scary predatory aquillas to buy things… direct purchase of cosmetics availble.
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You’re a good person.

It’s pretty much this. Western countries have done more global harm than China could ever hope to do at this point and have just been gaslighting humanity for the last few centuries.

Is China good? No, absolutely not. Neither is any other country. They’re all bad and pitting us against each other for profit (and material resources before that).

Tencent isn’t any worse than Blizzard, Fatshark, Nintendo, or any of the other companies that have known how to exploit human psychology in games for LITERAL DECADES.

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Very weird goalpost changing there, ngl… I was talking about an old game owned by Tencent that is very buggy for what it is. Maybe if they fixed those, that mostly positive would be a very positive? You are essentially displaying a recent decine in quality when it comes to reviews, so idk what your point even is. Are you just running out of arguments? It’s okay to stop, you know. Anyways, as you are not doing anything to refute my assumption, which I maintain makes the most sense, I’m gonna stop giving you the honor of a measured response after this. Have a good day.

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Not changing any goal posts. I’m saying that Tencent being the owner doesn’t prove they are interfering in design choices, scheduling or anything. The part of tencent that owns fatshark is more like an investment company. Again, you don’t profit if you buy a successful McDonalds on main street, change the menu, and do nothing with complaints.

You should show evidence for why you think that “must be the reason for xyz” If I werre to concede that it’s possible Tencent said “you must do aquillas”, do you think that removing aqullas and the cosmetic store would fix anything? I have explained that the MTX store likely has zero influence on the designers doing other systems, the systems are done by different designers.

You are free to ask questions to see how a former Tencent designer would do xyz system in the game, or if some “profit hungry evil suit-wearer” was limiting design creativity… and see if that matches your preconceptions of how Tencent is running things. That’s the point of the post. If you don’t then continue to scapegoat tencent on your own thread and don’t worry about holding FS accountable for how you want the game to be improved.

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Please let me clarify: In this post I still had not the answer from my inquiry by my representative.
Therefore I said “I think” and “at least most of the EU”, because e.g. in my country it is.

So, thanks for pointing it out, I will make an additional post to update this.

To make it clear: It is not allowed in the EU to deploy deceiving design patterns - which are used in Darktide.

Premium Currency is not illegal in the EU, yet. FOMO practices are, however, illegal IF they aren’t actually time-limitted (as in this won’t ever come back), but just part of a rotating catalogue.

However, they are, currently, looking into putting down a “ban” on Virtual Currency that isn’t transparent and 1:1 for items in the catalogue for games, so that the currency you get matches the currency needed to buy as well as requiring that all items sold display the price in real currency. Just like EU banned any loot crate that does not specifically say what it contains if sold for money (note that loot crates that are free are still allowed).

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It’s not nationalism, it’s just history. LMAO

Second, you can’t speculate on what could/would have happened without western colonialism. Unless you’re some omnipotent watcher that’s detached from the space-time continuum. In which case, can you please let everybody know whether Fatshark or Tencent are the badguys here?

Seriously though, even though this isn’t really the place for this kind of discussion, the whole eurocentric “if not for western civilization” arguments are bad.

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So. Fatshark UNIRONICALLY created a MTX RNG skinnerbox game to exploit 40k fans by their own prerogative. BRAHS!

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This is the whole framework of modern video games, yeah. The industry has been perfecting the methodology for decades.

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Start WW3?

China?

Do you really think that or is that just what’s politically correct where you live?
Ever wondered why previously “close” U.S. “allies” started working with China so much?
(Saudi, for example) Because the one being unhinged and more likely to start WW3 is U.S.

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What I find funny about all of this is that BiG EvIL cOmPaNiEs owning stakes in games are not really an issue that gets brought up until they’re Chinese. XD I mean, hell, the CPC actually take stands against excessive profit-gouging by companies, like some of the only ones who do. Yet even when they do things that are objectively good for consumers like that, people are still so propagandized that they go out of their way to do mental gymnastics to blame them for something.

If you think that Darktide’s design problems are because of the CPC, you have a mental health issue.

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That’s kind of specific. Not all game releases are like this. The Yakuza games, Tales of Arise, Plague Tale, Elden Ring, DIvinity Original Sin, Mount and Blade; and so on and so forth, hell Japanense Developers have been doing a good job of dishing out great games too. Point being that there are lots of developers out there that put your gaming experience first as their priority.

We all just got burned by Darktide. Simple as.

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Tales of Arise has metric sh*t ton of DLC, some skill wheels are locked behind preorder bonus iirc; I don’t think you want to use that as example.

Good thing creamapi is a thing.

Did you play VT2 at release? This is how Fatshark releases games, especially when they think they know what they’re doing.

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No, I absolutely agree with you. There are still companies making complete games and not participating in bad, predatory practices. This is just a trend within the industry as a whole. We get new buzzwords like “live service” which is just a way for companies to sell DLC and push microtransactions, while also releasing unfinished products.

It doesn’t HAVE to be this way, but it is trending that way. There have been numerous academic papers and stories on the subject.

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Man, were you around for the launches of VT1 and VT2? They were horrible, bug-ridden messes that required years to salvage. Granted, Darktide now has reached a low that neither VT1 nor 2 ever reached, but it’s really not as much of a step down as people like to think it is. Both had essential systems not working at all. Such as the hero power of VT2. Much touted, and heavily advertised by fatshark as a revolutionary new method of balancing difficulty and player skill. It took not just the players, but also the game devs MONTHS to figure out that the system was actually not working at all, or it was giving the players the ability to dish out 200% or more damage than they ever should have.

Most legendary lobbies were basically just poor man’s Darktide matches where nobody bothered with melee because bugged weapons allowed their guns, bows, crossbows etc to have unlimited ammo, causing them to slaughter everything in sight from afar. And this had to be done, because even trying to engage in melee caused even the tankiest classes, such as the Ironbreaker, to crumble to dozens of bugged phantom hits from mobs whose animations didn’t play even while they attacked the players. Some mobs were just plain invisible, untouchable, invulnerable, but still able to attack the players.

That doesn’t even go into the multitude of game-crashing bugs where we had months during which a significant percentage of the player base would crash at the end of matches when they entered the bubble, depriving them of all rewards without recourse.

Fatsharks games never had a polished start. Even VT2’s much-vaunted 15 classes and many weapons had problems in that their internal balance was horrible. An eye-watering amount of talents in each class was either not working (such as the Unchained’s power-gain-per-heat-gained, the CORE of her entire class, was not working at all for months, making her functionally worthless as anything but a squishy, explody beatstick) or simply wasn’t a contender due to being absurdly worthless. Choosing talents in a class’s tree wasn’t a choice between “what benefits my playstyle?” it was “what isn’t worthless and/or bugged?”.

It took years for Fatshark to solve this. It’s why Darktide’s launch is so painful for so many fans. We have been submitting feedback for years, and we were so hopeful that Fatshark might have learned a lesson from the previous launches, from the feedback, from the passionate appeals.

But no. Nothing was learned. Worse, even: It seems they outright regressed. Regressed in that uniquely Fatshark way. Which is why I am all too capable of believing that Tencent has been completely hands-off with Fatshark during the development cycle.

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