Telekine Wall does not consistently block trapper nets

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

The trapper’s projectile passes through the telekine wall when fired roughly perpendicular to it. It seems to be blocked more consistently when fired at a shallow angle.

Steps to Reproduce (Required):

  1. Place down Telekine Wall in front of a trapper.
  2. Watch as the trapper shoots through the wall.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Common (<50%)

Platform (Required):

PC - Steam

lol

D网子概率穿单盾BUG

The single-target shield gets both increased width and extra charges. Each instance has 20 health, yet it cannot block many types of attacks. On the other hand, the dome shield has a large coverage area, but only 20 health and a single use. It can be broken by enemies in 7 seconds, with a 40-second cooldown. This is not how balancing should work.

I’m still not sure how the health of the shields are calculated. I’ve blocked way more than 20 damage worth of gunfire with one wall, which leads me to think that “20 hp” applies almost exclusively to stopping and shocking specialists.

This bug has hit the six months milestone since i first noticed it xD

IIRC the way it works is that each “hitpoint” is deducted when it blocks a bullet, before it is then immune to taking more “damage” for a brief period of time. Blocking specialists from moving through the wall shield deals more damage to it, but are still subject to the same “invulnerability” period.

Wait till you find out disabling enemies like dogs/mutants sometimes just go through the shield or explosive enemies like poxbursters just walk through the shield and don’t get affected by the 100% specialist electrocution stagger, Lost some games over these it’s honestly infuriating how it hasn’t been fixed for months