Could you please kindly add a Tags based matching into game?
Background:
As is all known to us, different BD (builds, which means how you spend your skill points and what weapons you bring) in Darktide functions in quite different ways, which are sampled as, anti-range-speacials, anti-range-enemy shooters ect, and across the duty of BDs their efficency drop significently, however, this is the beauty of fatshark coop games. So, to try to ensure every player can focus on their planed duty of each BD Tag based positional matching rises in response.
( This was first used in DOTA2)
//n
Detailed Function Demand:
For every BD saved by a player , who also attacths Tags to show such duties wants to play as.
Then there are 2 branches:
___1. The match making system has a clear map which indicates what positions at least a proper good team needs, and try to match those players to play together.
___2. Players also indicate which duty they require from their matched teammates, so the system try to crossly fufill each one.
The tags I suggest here can be at least 3 parts:
___1. mian duty: This is the best efficient duty this BD can do, the choice here at least can be such, Anti-Monsters; Anti-range enemies and range speacials; Anti-minor tides(hordes); Anti-melee elites(most of the time which represents tons of crushers and bulwarks which like Patrols in Vermintide2)
___2. minor duty: This duty is what the 2nd best efficient duty of this BD, this is what the rest time this BD do, however, “minor” means it could not fulfill it as best as those BDs who design this for main duty. The available choice here is the same as main duty.
___3. resources requirement: This indicates if this BD needs certain resources to perform their fuctions, for example: Bolt gun-based vetern needs ammo, however, mgXII lasgun-vetern and most of
BDs of Psy needs no ammo; ogries with big booms and zealots with flame grenades needs grenades.
(this allows plarers to have fun with their BDs with enough supplies in game.)