Tagging an enemy (special/elite) that then goes back to hide into a spawning door/ceiling, the tag follows them through. Even if they then snap (teleport) back to a different position, awaiting to be spawned again, but still tagged through the wall.
Steps to Reproduce:
- Play any game/map/character
- Tag a special/elite enemy before they walk back into hiding
- Observe the tagged enemy through the wall (outside the bound of the map)
[Steam ID/Steam Profile URL/GamerTag]
Approx. Time of Issue & Timezone:
Friday the 18th, evening.
Constant (100%), if the criterions are fulfilled.
Upload Supporting Evidence:
Didn’t think to take one, unfortunately.
darktide_launcher.log (98.2 KB)