Tagged enemies stay so into their spawns

Issue Description:
Tagging an enemy (special/elite) that then goes back to hide into a spawning door/ceiling, the tag follows them through. Even if they then snap (teleport) back to a different position, awaiting to be spawned again, but still tagged through the wall.

Steps to Reproduce:

  1. Play any game/map/character
  2. Tag a special/elite enemy before they walk back into hiding
  3. Observe the tagged enemy through the wall (outside the bound of the map)

Platform:
Steam

Player ID:
[Steam ID/Steam Profile URL/GamerTag]

Approx. Time of Issue & Timezone:
Friday the 18th, evening.

Reproduction Rate:
Constant (100%), if the criterions are fulfilled.

Upload Supporting Evidence:
Didn’t think to take one, unfortunately.

darktide_launcher.log (98.2 KB)


Here are some screenshots of the effect