Actually, after my testing, 20 attacks got 5 head hits, however, keep in mind that each attack actually has 3 separate damages, and any of these can or may not be head hits, which means, in fact, 5 head hits out of 60 attacks, which is a 5/60 equals 0.083.
The other test was 19 out of 50 attacks, which means that 19/150 equals 0.12
Except for the last big damage, the first two are just small damages, and it doesn’t matter whether this small damage hits the head or not.
And if you think about it carefully, if divide the enemy into a detailed model, it can actually be divided into 10 parts, and the limbs are composed of two parts each, plus the torso and the head, so that there is a 1 in 10 chance of hitting the head. And that’s very close to my test results, do you think it’s some kind of coincidence?
With this warp charge surge build of yours, have you tested it after the patch? If so and it still holds up, please do share would love to test it out.
You must have come across the majority of the players who were using the exploit, as I rarely encountered Surge staff Psykers in my missions. Most of the time Psykers were in my missions they were Assail spammers, which is still busted and somewhat spammable I might add.
That is simply not true.
I’ve been using it the past 2 days and it’s a one target deleter at a time.
By the time I killed one ogryn the others had been killed by my party.
Again, 125% increased damage was too much, it simply does not hold up as a staff without a rework.
And as I said time and time again, the rework does not need to be increased damage, it could also be reduced peril generation.
I haven’t played with surge since pre patch, until yesterday. I have to say surge is underperforming now, and this is not just down to the EP fix. Its time to kill on light elites and specials has increased and I used it without EP/Smite exploits. I barely scratched 300k range damage in a STG game yesterday, where before that would be closer to 500k+.
Yes Surge staff need a fix, yes the exploding corpse was fun, yes would be nice to stagger more targets or/and deal more damage to the secondary targets for more utility but no it doesn’t need raw DaMaGe.