The Psyker: Psykinetic draws upon its connection to the Warp in battle. This perilous and devastating force may bring any wielder of such powers to ruin if they do not exercise caution.
This incredible power and damage output come at a price, however. Lacking in brawn and toughness compared to other classes, the Psyker: Psykinetic must learn how to position themselves at a distance away from the hordes lest they become overwhelmed by the swarming masses.
As they use their psychic abilities in battle, Psykers slowly build their level of Peril. If you don’t manage Peril wisely – by taking a moment to meditate and thus Quell the roiling energies within – you are sure to explode in spectacular fashion.
A Psyker: Psykinetic gains Warp Charges by killing their enemies – growing more powerful but rapidly increasing their Peril. In place of the grenades carried by the other classes. The Psyker: Psykinetic’s power is Brain Burst … which does pretty much what it says. Stand well back.
That’s from FatShark. Incredible power and damage. Now prove to me that it’s a support class. I’m still waiting. You made a claim, now prove it.
Yes.
You hit the guy and you do all the damage in an instant.
That is the definition of instant damage.
Why exactly would you spam the voidstrike against a single target, when you have brainburst?
Both of these have less range.
Purgatus deals damage over time and takes a while to even have a decent DoT stacked up. If your teammates are fighting the same enemies as you, purgatus does not do all that much damage, since it is mostly damage over time.
Yes.
Regarding shooters, shotgunners and gunners, yes. Not always.
The moment you hit, you do all the damage. That is instant damage. Not very strange at all.
It is the actual definition of instant damage.
You act like teammates do not attack the enemy.
You act like teammates do not attack the enemy. If you hit a guy so hard, that the next melee light attack will kill him, that is pretty good.
Especially considering that every small enemy around the guy will be dead, and everything that is not dead, will be staggered heavily.
Now look at almnost every single ranged weapon trying to attack a crusher, or a bulwark past its shield.
Again, you act like teammates do not exist and do not attack the enemy, when it gets staggered/opened.
Yes. But it 1 shots all non tagables without crit, and stuns most tagables.
True, but the blessings that are not actually useless re actually good.
The way you look at the stagger and „almost 1shot“ function of the trauma staff, you must think that surge staff, ogryn ult and zealot grenade are completely useless.
Your point being?
Stagger/stun is good when it is on grenades and class ability, but is worthless when it is an additional effect of a damage dealing weapon that clears out all the trash in the area at the same time?
I corrected your misperception regarding your phrase “CHANGE THE THING I DON’T LIKE COMPLETELY BECAUSE I DON’T LIKE IT”. I did not correct your opinion.
You are being misleading.
The title of the post literally says that the SURGE staff is the worst. Not that all staves are useless.
Misleading again.
It is what it is. What I said is that it isn’t worth it. Too risky, too small of a reward. Also… I don’t know why you think the psyker is a support class, that’s weird.
Not everyone is willing to accept something that underperforms. If it wasn’t for the people telling FS that the shotgun, the revolver, the plasma gun, the heavy sword, etc was performing poorly, we would not have all the updates to them.
Yes people have described how the staff works, besides their preference, and then explained why that isn’t enough to make it good. Just read…
Yes, THAT sentence that says “imo”, is MY opinion
Misleading again… ugh.
It’s NOT a support!! Where does it says that the psyker is a support? Man you are making arguments based on assumptions!.
You assumed that everyone wanted the game to be their way.
You assumed that people are green circle hunting, even when the scoreboard isn’t on the game itself.
You assume that the psyker is a support.
You are trying to find whatever excuse to disregard the complaints and being misleading. It doesn’t work like that fam.
Ironbreaker CAN support, but it’s NOT a support. Warrior priest CAN support but it’s NOT a support. Sister of the thorn CAN support but it’s NOT a support.
There are no only support classes in these games!
What’s your point? Are you trying to suggest that several of the more potent guns in the game don’t stagger?
That stagger is somehow unique to Psyker staffs?
Ah I see what you mean now. Well my point is still the same, I’ll just re-phrase it to “the proyectile is annoyingly slow to go for headshots consistently, I would just use a gun”
Actually a good question! You are right, I would go for bb if I want single target damage and go for trauma if I want horde clear and instant damage. Yes, less range, but why would I want range against a horde really? This is what makes going for headshots on voidstrike not good. Just use bb if you really need to kill that enemy far away.
I wish voidstrike was more like Sienna’s blot staff, then it would be good for headshots.
No that is not what i am suggesting.
I simply said that the trauma staff aoe staggers enemies (including crushers and bulwarks) aside from the damage that it deals.
This is a valuable function, but you act like it is not.
Additionally, you make illogical and evasive statements when questioned about it, and when asked about your opinion on the usefullness of other sources of comparable stagger.
So that you can thin it out or kill it, before it gets into melee range, where it becomes a danger.
A faster projectile and maybe a higher headshot multipler would indeed be pretty nead for that staff.
Maybe even a blessing that increases damage against certain armor types, when the attack is fully charged (like the sienna feat).
Honestly, these two are just trolling because they’re only paying attention to themselves and their own opinions – They have no interest in this being a team game, not worth the effort.
I dislike the Trauma stagger, because it knocks enemies all over the place. Having a trauma staff Psyker on the team who doesn’t consider where he’s knocking the enemies makes things an absolute pain.
Anyway, I frequently swap weapons based on what I feel like doing. The Voidstrike staff is a great jack of all trades weapon that has range, does decent damage, and staggers elites, but can feel weak if you don’t have the warp charges to boost damage. The Purgatus staff does excelent stagger and trivializes all the small fodder enemies but leaves you vulnerable against the stronger stuff. The Surge staff is the opposite and locks down all the scary stuff but can leave you vulnerable in a horde situation. Then there’s also non-staff builds like the shredder autopistol that plays on combining pinning fire with ascendant blaze that does crazy DPS but which is ofcourse a gun which brings it’s own downsides with it. As I already said, I don’t like the Trauma staff, but I see people rocking it fine, so that’s more of a personal thing.
tl;dr The Psyker doesn’t really have any weak weapons. They all just fill out a different role or have different strengths.
When the staff does not have good enough stats to 1 shot trash, and yeets it around instead, yes it sucks.
But when it does have the stats to 1 shot all the trash, it is very good.
On damnation i have seen people literally leave the game because our psykers myself included were using purgatus instead of surge. I have a god rolled surge staff but was just using purgatus to get the weekly ranged kill done. Surge is very good and is balanced well with ilisi for horde clear. As others have mentioned it particularly shines on shock gauntlet.
No BS dude, you just can’t seem to have any other perspective than your own, and have a debilitating need to be ‘right’ subjectively, regardless of objectivity. It’s okay, you’ll grow up eventually.
That literally just describes the mechanic of the class with fluffy adjectives. Have you played as a psyker? Do you run into the fray? No, you stay in the back, head popping or using your staff for crowd control, which is inherently a support role considering outside of the brain pop, you’re not a finisher, you’re a starter / maintainer within the fight.
“well the brain pop kills people!”
It sure does! But, has inherent time lag, even with the lvl 30 brain pop talent being faster after ult. Even then, you’re still hitting the peril guardrails and need to quell in between high peril pops. But, since you’re popping heads… your hands are literally unable to be used with anything else. So being in the front would be ill-advised, yes?
So, again, support player. Not meant to have the highest kill count, meant to support the team in winning fights and completing the map.
You’re being purposely obtuse just to have an internet fight. And feel free to quote Fatshark all you like moving forward – I even have a blessing that says “Gain 3% - 12% on Crit hit.” …3% - 12% WHAT? The literal game itself can’t even explain things well, so if you’re looking for fatshark to tell you how things work without you actually trying it, you’re going to have a bad time.
Tbf BB was still meant to deal with the range-elites / specials like gunners and snipers. It was even able to oneshot trappers on damnation so…
I can just repeat myself to say, that it was balanced. Vet has limited grenades for waveclear, Zealot for stagger, Ogryn to deal with bosses at best. Psyker? Unlimited uses besides peril-management and safe played while taking out what hurts your frontline the most.
The buffs were not needed, especially not against specialists. Mutants and hounds got really easy to handle with the latest patch, flamer are slow af anyway. And dealing with Ogryns staggers them, while BB is an easy solution against Bulwarks anyway.
Dunno if i´ve forgot something, but it was far away from being weak or so. And with all the buffs Psyker got in general, i don´t even see myself using it unless there is a Sniper 100m away. Really smart patches…