Surge staff is the worst staff in the game and I'm tired of pretending that its not

Of course! Hmm lets check on your constructive criticism to op, shall we?

Yeah…

Let’s take a look at your constructive criticism on your first response to me, shall we?

Very constructive. Right to the point, yeah.
Once again, your bs has been called out and you can’t do anything but attack me directly. Go on, it’s amusing.
You are tone deaf, and no, you won’t grow out of it.

Thumbs up, buddy.

Same for ya, fam.

Needs damage boosted on targets 3-6.

Surge staff may be the weakest of the 4 staves, but that doesn’t make it a bad weapon either.

I would love to see the targeting on RMB get improved so it prioritizes what you’re aiming at, that alone will make the staff significantly better in horde/group encounters.

Or at least make it consitently stagger trash mobs.

id take the worst surge staff over the best purg in my group anyday

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Surge is extremely strong against clusters of shooters or keeping specials locked down. But it does depend on good teamplay. It is the staff most reliant on teamplay, but if teamplay is good it’s also among the best.

You need 1 or 2 guys to be dedicated to killing stuff you stun. If you have a really good killers on your team who know to target the stunned specials it can make all the difference on Hi-Intensity Shock Troop Gauntlet.

It’s most important stats are quell speed and warp resistance. You can basically ignore damage and crit bonus. You go surge to stun specials, not to do damage. All you do is keep shirt stunned, so you need to keep stunning till full peril, then quell as much as possible and repeat. The longer the stun cycle you can keep up the better. If you expect to be playing with raytards, don’t go surge. If you play with buddies who know how to play, surge is strong.

Yeah that’s my only gripe with the weapon too, I try to stun the trapper that’s aiming to shoot at my buddy, but instead I zap the 6 poxwalkers around him…

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Tbf, even then it is pretty good. In some ways even more so, than if you have competent teammates.
Surge pretty much removes the existence of disablers and poxbursters.

I absolutely despise it when one person stands close to a poxburster, and then starts running towards their teammates in the last moment, so that everyone can get hit by the suicide explosion.
Or when i get pounced by a bullsheet dog, and my teammates are blind af for like 30 seconds and let me lose all my health.

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No at higher difficulties you absolutely need people to focus the stuff you stun. If they just run around like headless chickens and ignore dogs, muties, and bursters that you stun, you can only keep them stunned so long until peril and cooldowns leave you without options. And then everyone dies.

This would require a very rare type of raytard.
Also, after stunning the specials in their initial attack, you can just attack them yourself.
Then nobody dies to them.

Usually the problem with specials is, that many players have absolutely no awareness.
Once the specials are tagged and stand there, stunned by surge staff, even the blind and deaf mofos will find the special and slay it.

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Good surge players just shoot it a few times with the primary attack or BB it after they fall over…

Or when the PB is super close to you so you go for a push and the teammates just shoot it to make it explode into your face. At least now they actually have to kill it, and shots doesn’t prevent you from pushing anymore…

Surge can do damage. It just isn’t as spectacular as other staves or guns. The situations where you can’t quell for a second or two, and would need to rely on warp resistance, are actually really rare. Even on high shock trooper. I’d never run warp resistance on it opposed to warp unleashed.

In theory. I’ve still had pushes just noclip through a burster. More than once.

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Yep.
Many people are just dumb. Especially apparent when it comes to poxbursters.
They go in (seemingly for a push) just to run away in the last moment, getting everyone hit.
You go in (obviously for a push) and they stagger it with a weak shot, preventing you from pushing it (probably not anymore since update, but still a stupid thing to do),
or they blast it to pieces when it is already too close, hitting you with the explosion.
Either way, a stupid teammate just made you lose half of your hp (as psyker).

Surge staff allows you to circumvent any stupids, and makes bursters 100% safe to kill every time.

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The reset when the burster jumps is pretty consistent since the update. You can’t push them while they are running if it was shot, but when they jump it works… Or at least it worked for me every time since the update.

This only really applies if there’s only the burster and you’re not also keeping 2 muties and a hound stunned also.

In theory you could do all sorts of stuff besides just stunning if there’s opportunity for it, there’s just often where there isn’t.

In that case, muties and dogs are the main priority anyway, there isn’t much of an issue there. I never saw even terrible players not reacting to something like 2 mutants and a dog stunned close by… Unless they are drowned in other elites or something in which case, it’s pretty understandable.

The point is, the bad surge players only concentrate on stunning things, good ones swap to damage if the situation requires it. Why stun a sole mutant coming for you when the team is occupied with other stuff when you can just dodge it and kill it in a few seconds with your melee weapon? Maybe if it’s closer, a teammate can help with that more easily too…