Surge staff is the worst staff in the game and I'm tired of pretending that its not

likely because you can get a very reliable stagger with any force sword so it’s a wasted weapon slot. I found that just chasing a preacher and spamming staggers, blocking any range with deflector and occasionally blasting everything over made us unstoppable… that and the obscurus single target death attack for elites.

People were also saying Psyker was the worst class in the game because Brain Burst wasnt allowed to one shot everything in Damnation difficulty.

People are dumb.

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Brainburst used to not even one shot specialists in heresy, it was seriously undertuned for what it costs in time & vulnerability to use.
It’s in a good spot now, not spammable or OP but it’s useful and feels like it can make a difference in key moments.

I love the palpatine staff, but it does have issues killing things sometimes. I think a better solution to just an outright buff/nerf adjustment would be giving the staffs different primary fires like Sienna’s staffs had. Keep the warp marble on one of them, but give the other two non-unique primary fires something different.

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The problem with the surge staff is that it’s very hard to kill something with it. Yes the stagger is good… but only if you have good teammates that go and kill what you stagger, otherwise it’s useless.
And guess what? Everytime I’m using it, people ignore the enemies I stagger, they go past them to kill something else and find themselves with enemies in their back.
Consider that even going for full damage with your talents, you need around 4 or 5 charged attacks to kill a mutie or ogryn. For me the stagger is not worth it, I would go with purgatus everytime.

Now… to be fair, every staff that isn’t purgatus underperform in terms of damage to everything that isn’t a poxwalker (in damnation), the thing is that trauma and voidstrike at least are good to clean hordes, surge isn’t.

If I had to “fix” this, I would give surge a chargeable primary fire that deals at least the double damage to a single target, so you can use it to kill or stagger depending on the situation.

I dunno, I’m becoming a believer in the Trauma staff as well – that thing plays.

Honestly, all of this sounds like personal preference. It’s totally okay to not like something or prefer something else, but not sure what the sudden expectation is to “CHANGE THE THING I DON’T LIKE COMPLETELY BECAUSE I DON’T LIKE IT”, because that seems a little extreme. If you don’t like it, don’t play with it.

Both Trauma and Void are only barely passable, and really only because WU buffs them up. Running a gun is far more effective, unfortunately. Or the boring as all hell purgatus. I do just fine with Surge and Trauma, but the damage is completely laughable, and their blessings are mostly just random stuff that doesn’t even work on the actual main attack of the weapons.

It’s incredibly obvious that Psyker was the last class created, and everything about it was thrown together at the last minute, as they tried to push out this bug-ridden unfinished mess of a game. The blessings for the staves make no sense whatsoever, Trauma has laughable crit modifier, but running crit and blazing is the only way to increase damage on it. At all.

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Not really, people just describe what surge does, like I did.

And THEN talk about their preferences, based on that.

I don’t know who is shouting such things but sure, still people like to have a variety of usefuel stuff to play with rather than something that underperforms when you need to rely on it.

This seems oddly pedantic for a response.

These staves aren’t really meant for direct damage, at least as far as I can tell - it’s a support role, so it’s supporting the other classes in doing what they do. According to my buddy’s scoreboard mod, I do amongst the highest damage in the team without the warp flurry (or whatever it is that reduces the charges) using Trauma.

This is all to say, suggesting the the staves aren’t useful seems categorically incorrect. Everyone wants to green circle hunt with every class and every weapon, and that’s not what they’re there to do.

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Not really, you just had an incorrect perception and I corrected it on my first statement. People are actually less agressive than you seem to believe.

You better, it does a decent job against hordes and carapace. Not enough to choose it over purgatus though.

Categorically incorrect is saying that I (or the others complaining/commenting) said that the staves aren’t useful. No one said that. We are saying that they are underperforming.

I don’t even have the mod to see that and you don’t know if the others do. In damnation you need to kill things fast because there is a lot of them. You can’t just “support” and wait and see if your teammates do the job or not, that ends up in a wipe.
Yeah, the staves are there to offer support. Trauma, surge and void underperform both in damage and offering support. Yes, in that order, imo.

I like this idea. Kinda felt to me as though it more or less does? Does it not strike first target in front of you? Hmmm.

Anyway. I disagree with your view it’s not a good staff. Currently it’s my t5 favourite build across all classes. I don’t kill as much as a Purgatus, but I can lock four or five elites in place almost indefinitely. That’s worth it’s slot right there for me.

Guess you pays your money… You takes your choice.

The Surge staff is a force multiplier. It greatly depends on how good the rest of the team is. If your teammates are good, they security you bring in locking down dangerous enemies while they deal with them is very useful. The more difficult the game gets, the brighter the Surge staff shines.

Voidstrike:

  • instant damage and high range
  • never needs active venting due to venting on headshot
  • 1 shot all untagables and snipers
  • 1 shot both shotgunners and dreg gunners (head)

Trauma:

  • instant damage
  • attack enemies behind corners
  • stagger crushers and open up bulwarks
  • access to +8 rending with aoe attack
  • 1 shot all untagables, poxburster, sniper
  • almost 1 shots both shotgunners and both gunners
  • 2 shot both berzerkers

Idk man, seems pretty good to me.
I would ask you to reconsider your opinion about these two.

Also very good:
Surge:

  • goes through walls
  • disable every single enemy in the game (including mutants, dogs and bursters), except bosses
  • 1 shot both flak shooters
  • 1 shot both shotgunners and both gunners
  • 2 shot maulers and flak berserkers
  • 3 shot crushers

(dear FS, pelase make the blazing spirit blessing available to the surge staff)

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The period when staves felt good was when they increased the damage of warp unleashed to 10-25% but before they then applied that damage to all builds based on peril. Now WU is too strong and puts guns in a better spot than the staves IMHO.

I like voidstrike staff a lot, but on damnation it just doesn’t kill elites and armor well enough. It’s great fun against hordes, but hordes are easy to fight in melee, especially with the Illis. Psykers weak spot is dealing with groups of ranged shooters en mass, and none of the staves deal with that as well as a gun.

You corrected… my opinion? This is why this game can’t get anywhere, people exactly like you being extremely condescending and wanting the game to adhere to your specifications, while simultaneously exuding that there is a singular way to do something that should be very obvious to everyone.

So, let’s play the same game, shall we?

Literally look at the title of this post. Look at it.

What do you think “support” is, exactly?

What are you relying on if you don’t like it? Don’t use it then. And, once again, I direct you to the title of the post regarding who is shouting ‘such things’.

So… that’s your personal preference?

Be constructive, don’t be an ass. We all want this game to be better, and you arguing seemingly about nothing doesn’t help. If you can’t understand or don’t like how a support class plays and it doesn’t work for you in the game… don’t use it. Let someone else do that job, and you can do whatever you think is fun.

This is very much like saying a VT2 Ironbreaker is meant to have the highest DPS, and the fact that he doesn’t is stupid and dumb. It’s a team game, with synergies to [presumably] win by working as a team, not everyone killing everything better than everyone else cause you’re the best at video games.

Prove that it’s a support class. Specifically by providing evidence that FatShark has advertised it as a support class. I’ll wait. While I wait, you can also conjure up an explanation for a support class being by far the squishiest of all the classes.

Prove it? Their abilities are either crowd control, which is literally the best class for it besides the zealot flamer, and an inherent brain-pop to hit specific enemies. They’re not meant to be in the front, they’re meant to be in the back managing the actual fight. What are you talking about, “prove it” – play the game dude, look at the abilites and the weapons themselves.

This is what I see about these two:

Voidstrike:

  • instant damage and high range :x: High range? Yes. Instant damage? No. You need to charge the attack and even so, the proyectiles are quite slow.
  • never needs active venting due to venting on headshot. :x: Awful for headshots on a single target. Good if you want to get a few headshots on a horde.
  • 1 shot all untagables and snipers
  • 1 shot both shotgunners and dreg gunners (head)

Overall… the thing is that if I need or want to go for headshots, I would use a gun. It will do a way better job. A headshot staff is like this is not worth it. The only good thing I still find on this thing is the horde clear. Which I can do with Trauma or purgatus.

Trauma is my second staff to go on damnation. I have already acknowledge that it does a good job against carapace and of course it staggers them and bulwarks, plus you get some horde clear. I don’t hate it really, I just find that overall you can stack way more damage with purgatus plus the horde clear. I would just bb carapace and bulwarks and if I need to open up them, I can use the career skill (yes, not as good as the trauma for that, but it does the job)

Surge:

  • goes through walls. Which walls? Like penetrate walls? I have not seen this consistently really.
  • disable every single enemy in the game (including mutants, dogs and bursters), except bosses. :white_check_mark:
  • 1 shot both flak shooters. :x: Not always, I mean not all of those touched by the attack will die. It’s not reliable to take them out. In a group where all get hit, some may not die and even some may not get staggered (I think this last thing is a bug of some sort?)
  • 1 shot both shotgunners and both gunners :x: Same
  • 2 shot maulers and flak berserkers. If you crit, yes
  • 3 shot crushers. Same, if you crit.

Still if you are telling me that you can get all of this reliably… please share the loadout cause I want it too lol.

Instant? You definition of instant is very strange. It has significant flight time. It also does 50% damage 50% of the time, because there is no way to avoid hitting limbs if there is an elevation difference between you and the target. Popping heads only work on completely flat corridors and arenas, which is exactly the places where absolutely anything will do the job.

The rending is pointless for the staff. Literally pointless. Try taking advantage of it in quickplay solo. You can’t.
Almost oneshotting something means it’s a two shot. You know it, I know it, so don’t pretend “almost oneshot” is meaningful in the slightest.
It opens up bulwarks whenever it feels like it. It doesn’t always feel like it. It also doesn’t do damage past the shield unless you aim it perfectly or you happen to be behind the bulwark. The damage against bulwarks and crushers is laughable, and it does really badly against berzerkers. They will very often ignore the stagger / completely ignore the damage, because the servers can’t keep up with how fast they charge and where you place the damage. It has a truly laughably pitiful critmod, and nearly all the blessings for it are actually useless.

Yes prove it, instead of pretending like your opinion of it being a support class is fact.

Does it heal allies?
Does it have built in faster ressing/pickup times?
Does it provide toughness damage resist to allies?
Does it have tons of HP or toughness so it can actually provide support without just going down and needing support themselves?
Does it have self heal?
Does it have a run speed that isn’t slower than everyone else, so the support can easily keep up with the frontliners to… support them?