It does, but only for lesser eneimes, should just buff it to micro stun all enemies on smoke nade blow.
Considering smoke nade is in commando branch, should be thematicaly about ambush-ninja style, like grants crit chance, increase move speed or remove dodge limit while you are in the cloud, etc.
Psyker branches are mixed. Left one is telepathy (shreik, brain burst) + pyromancy (soulblaze). Middle - smite is biomancy, but dome is telekinetics. Right - assail is telekenetics, scrier i don’t know, but probably biomancy (like manipulating your physiology to deal more damage)
For zealot it’s middle one makes sense for preacher (cause holy relic, team buffs, etc). Left one is zealot zealot, lol, some flagelant/penitent theme, dunno, cause stuff like Bleed for the Emperor, Holy Revenant and Until Death. Wounds-martyrdom keystones kinda fits here thematicaly, despite they are in the middle. Right one some death cult assassin or something (cause just assassin is a non-ecclesiarchy faction)
Scrier’s Gaze: The Diviner can see the battlefield clearly in his mind, allowing precise deployment of his allies forces to better achieve victory.[
For the Smoke Grenade, it should work like localised Psyker Dome shield, smaller area but simply stop enemy ranged attacks from going through it, and should stop enemy from entering them too
Optimize the things better.
I usually get 55+ frames per second, a bit less in hectic situations.
Looking at a smoke grenade immediately subtracts 10-15 from that count, and the game feels choppy in excess of the low frames the fps-counter shows.
I even had a crash recently when looking at two of them. Not sure if related.
Besides that, the fact that they don’t help against snipers, shotgunners, or gunners already firing at you makes them rather pointless in my book, and I hate it everytime I play with someone using them. Which, gladly, is not a common occurence.
A mod that made them invisible would be great, so I at least can still play.
Passive:
When you downed grenade triggers automatically on your location. Works only once in 90 sec. Does not consume grenade nor requires to have one.
2
50% chance that enemies while inside smoke will attack any of their allies that is in attack range
So melee will attack close ones, ranged will attack anybody. And both will responce for attacks on them.
Only while in the cloud.
3
Enemies affected by smoke get 8 stacks of + 5% impact.
Or whatever, I just need to sent on the floor packs of crushers with heavy melee in smoke.
Having passives on Blitz abilities is something Psyker already has. Why not offer it to other classes, as well.
Though if a Veteran picked that on a smoke grenade it’d only ensure I’d never revive them.
I know making the smoke effect not block the team’s sight is the most requested tweak to smoke grenades but if the smoke effect is not obvious enough teammates might glance over it without knowing it’s there. Knowing where the smokes actually are is a good thing and I’m not sure how you’d get around that problem. Honestly I just think it needs buffs to offset the disadvantage of reduced sight, like marking enemies that enter it.
Now, when you’re inside the smoke radius, the effect becomes more transparent, but if you’re on the edges it can still be a little tough to see through. I think it could be made even more transparent and Fatshark could add a sort of animated smoke UI effect on the edges of the screen to let you know you’re under the affects. I believe Payday 3 does something similar.
I also like the idea of enemies attacking each other in the smoke cloud but at that point I wonder if we’re over-correcting and making Smokes a little OP, considering they currently last 30 whole seconds.
I believe the intention for the smoke grenade is to trow it under your feets to cover you and your team in the smoke screen from where you can see enemies but enemies cannot see you. That’s the theory. However practically it doesn’t really work because of how unreliable the skill is. Team mates are moving all the time and also the effect is king of unpredictable. Sometimes it works, sometimes it doesn’t. It doesn’t do anything against melee enemies and it doesn’t even work against all ranged enemies.
However even if smokes would work reliably, it can hadly compete against something that wipes out the horde or group of tough elites. Smoke grenades really have to offer something to justify the granade ammunition cost.
I kind of like the idea of an utility / support blitz but it just needs to do something impactful and reliable.
Btw it would also kind of make sense to postion smoke grenades above Executioner Stance.
Just make the smoke a different colour so that it doesn’t blend in with ambient effects, while having it be transparent enough that you can see through it.
Having it be completely opaque is far worse than not noticing it’s there anyway.