In My opinion, Ogyrn still has some of the least flexible options for talent tree builds.
It is a much better layout then it was in the past, but compared to other classes, Ogyrn still doesn’t have nearly as much build variety.
I don’t have over five hundred of hours in the game but I still feel the ogryn limitations.
A lot of those Limitations come from ogryn’s crappy weapons and While I feel a ton of Ogryn’s Weapons need improvements, I want to mainly cover some of the Talent Tree Tweaks I have in mind that might help.
Fist Starting with the Top of talent Tree.
I would suggest swapping LynchPin and The Best Defence.
As these Talents are currently positioned on the Talent Tree it makes going for the Furious Talent less Desirable because people going for a melee damage build usually aren’t focused on Coherency Toughness Regeneration.
Simply swapping these two Talents would still allow for players to easily make a toughness build if they desire while allowing melee damage builds a tiny bit more flexibility.
Another Topic I saw suggested Merging Lynchpin and Towering Defense into one Talent and then creating another Talent that increases range damage to Replace Towering Defense.
I like this idea a lot more.
I personally feel Lynchpin and Towering Defense would be better merged into one Talent, but I would also be okay if this doesn’t happen.
Just so long as the Lynchpin and The Best Defence talents are swapped.
Next suggestion for the Ogyrn Talent Tree would be for the Blitz selections.
My only suggestion for Bombs Away would be Increase Bombs Away To Releasing 9 Grenades on hitting an enemy and just simply do away with Bigger Box Of Hurt.
Pyskers and Ogryns are the only classes in the game to have to spend another Talent Point to unlock the full potential of their Blitz selection.
Ogyrns are already have to be careful with their Talent Points in harder difficulties in order to keep up with other classes.
I basically have the same Suggestion for the Big Friendly Rock as I did for Bombs Away.
Remove That One Didn’t Count from the Talent tree and merge it into Big Friendly Rock.
I don’t Have a lot of changes for most Talents between Abilities and Blitz selection.
Main Talent I feel is the weakest here is Strongman
I feel if this talent gave +12% resistance for 7 seconds on Elite or specialist Kill it would be a much better Talent.
Now The Area I Have the most desire for changes is once you get to the Ogryn’s Ability Selections.
Most of the Abilities are positioned to make it really hard to get to the other side of the talent tree and one Ability In particular called Point-Blank Barrage is in desperate need of some adjustments.
First My changes to Point-Blank Barrage
I do not understand why this Ability has an 80 second cool-down and I think it should be reduced to a 50 or 60 second cool-down.
This cool-down is by far the worst thing about this Ability and it cannot be understated how little useability this ability has on higher difficulties.
Next I would make the Ability have a 15% Range damage bonus to all ranged attacks and not just close ranged.
For the Ability Modifier Bullet Bravado I would add on that while Point-Blank Barrage is active you also gain +10% Toughness regeneration while holding your ranged weapon.
If FatShark Really feels this is too strong then maybe they can nerf the +15% toughness on reload to a +12% on reload if something has to be nerfed.
However, I really feel this ability as a whole is just so weak that I don’t feel like anything about it should be nerfed and it all should be buffs.
Now for Probably my most drastic change suggestion.
This Section of the Talent Tree is my most hated part.
It locks you out of certain Talents if you take certain Abilities and is really costly to get from one side to the other.
Sorry for my terrible photoshop skills but this is a slight change to the Talent tree that I think would make it so much better and remove some of the headaches that I personally have with Ogryns talent tree.
For my final few Talent changes I can think of
This should increase ammo reserve by about 36%. That or give Ogyrn a way to regenerate ammo.
Ogryn has a hard time dealing a decent amount of damage per ammo crate with his a few of his ranged weapons, especially when compared to other classes, and so Ogryn has to chew through a lot more ammo.
you basically have to have the team agree to let the big guy have almost all the ammo stashes in the map on higher difficulties.
This applies way too little burn stacks. Basically You get an extra 2 DPS per second for about 7 seconds per explosion.
In my opinion Burst Limiter Override Should have a 20% chance for a Lucky Bullet. this would help with Ogryns ammo problem a tiny bit and also feel better on some weapons
I think that this should function where it removes a stack after every bullet you fire instead of losing all stacks for a single bullet.
I think that is most of the changes I can think of I hope something is done with the Ogryn talent Tree. I love Playing Ogryn but just not on higher difficulties.
My Changes to the Talent Tree come from the perspective of a player who runs mostly gunner builds right now. There is probably a Lot that I missed and could be tweaked a bit better.












