I really think that it would be cool if we could set a personality to a loadout so it can differ from build to build.
Umm sorry but I disagree.
I think letting us tie some stuff into loadouts would be fantastic! Like weapon skins, and all the free-to-change stuff after the patch like iirc variants, blessings, perks etc. whatever there is.
But personality represents a more permanent choice. So at least personally I want it to feel like it matters, where what a character sounds like and acts like is more than just a passing flavour everyone changes between every mission.
I mean, it’s already not a permanent choice as from recent updates Sefoni can change it. So why not? If you want your personality not changing - just dont change anything. I personally like the idea to make it more flexible.
It’s because it costs $texas to change personality and having those changes occur every time you switch loadout would be kind of wack.
Aside from that, I feel like who your character is and the clothes/guns they decided to bring today are entirely separate, so it wouldn’t make much sense for your dude to somehow have an entirely different personality with a different set of guns.
What if you had different characters then?
A professional vet with a Krieg set sounds correct, but the cutthroat sounds bad. However it goes pretty well with the chem-dog set, etc
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.