Suggestion about hanging mechanic

Issue Type (Required):

Missions

Issue Description (Required):

Hanging off ledges shouldn’t instantly kill once the timer hits 0. It should kill once the player hits a dead-zone below.
Player on the platform below can be seen through the wall beneath my character name in subtitle.(The player was blown off to get there). The player gets thrown to a platform on the other side by a mutant that dropped down.
3 players died from ledges that wouldn’t have nearly done enough fall damage to down the player.

Steps to Reproduce (Required):

  1. Play Refinery Delta
  2. Start Proceed to Fuel Depot objective
  3. Get blown off or drop off ledge
  4. Hang and die, with about 2.5m fall below

Mission Name (Optional):

Refinery Delta-17

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):



1 Like

I actually got tossed (by a plague ogryn knockback) over the side up there just one small staircase down, landed all the way at the healing station at the bottom, and didn’t take ANY fall damage.

should probably just turn off hanging in that area and have you splat down below instead.

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