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Issue Description:
During the Strike objective mission on “The Torrent” (‘Head to silo to clean water supply’) it is possible to get into a state client side very similar to lag or desync, however the rest of the game seems to function correctly. When affected, player movement becomes jittery and starts rubber-banding, though enemies will track to the player location correctly (The desynced location shown client side is ‘truth’). Additionally, player will be unable to swap weapons, and any inputs (blocking, attacking) will stutter and be cancelled. Shooting does not decrement ammo consistently.
Player disconnecting and reconnecting, or dying and being rescued seems to resolve the issue.
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
- Play “The Torrent” Strike
- Open Door via player interaction or Timer
2a. There are two locations we’ve seen this bug - once at the end when the final door opens to allow players to exit to the end, and three times when opening the sequence of doors shortly after the holo statue - ??? [Unsure if there is a specific trigger or random chance]
- Desync
Mission Name (If Applicable):
Strike - The Torrent (Silo Cluster 18-66/a)
Platform:
Steam
Player ID:
Oddmajo
Approx. Time of Issue & Timezone:
Multiple instances
Reproduction Rate:
4 times - Rare
Upload Supporting Evidence:
None
Upload Console Log:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
- Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
- Upload here
None - will upload if one becomes available
Upload darktide_launcher.log:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide
- Locate the darktide_launcher.log in this directory
- Upload here
None - will upload if one becomes available