Not every, it’s damage, stagger and cleave for melee. For range i have no clue. Only part of finesse stats can have benefits from damage like weakspot modifier, cause in melee finesse there is also attack speed.
So the question is what is there in range finesse modifiers. Like if it’s the same as melee, than range finesse bonus provides weakspot/crit modifier and rate of fire. And power here means well…just power, and doesn’t affect range cleave and stagger.
Yes! There should 100% be an actual build screen that shows your base crit chance, base toughness dmg reduction, base toughness and health, etc. The weapon attack breakdowns are a good start but the whole game should be documented like that IMO.
When you find out, please let me know
I remember wondering what a “wound” even was for at least 1 week.
Given that I was still leveling and lower difficulties add wounds (and I was ranging T2 to T4) I was unable to tell what having a +wound curio was even doing.
I don’t know who in the right mind would destroy smooth learning curve by introducing such made up words.
Expecially when you have “penetration on target” and “penetration pn self”.
Again, this UX guy that is working there should consider to change profession.
This is a classic case of “trying to be different in order to be different.” There is a reason why most RPGs/MMORPGs utilize the same streamlined words like:
- Physical Damage
- Elemental/Magic Damage
- Elemental Resist
- Critical Chance
- Critical Damage
And so on.
There is no point to try to be cheeky and “reinvent the wheel” when the goal is to provide players with familiarity between games.
Fatshark made a huge blunder by hiding our characters’ numbers without a stat screen and trying to come up with new “clever” names for stats that have been used in dozen of games for dozens of years.
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