Still STILL STILL BUGGED: Close Range still set to 8m

Still broken in update 2023-12-20.

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Blessings

Issue Description (Required):

STILL BUGGED: Close Range still set to 8m
This glorified typo has been an issue since the big update #13 and affects many weapons across the board, negatively.

Extracted source just now, AGAIN, and meat grinder tested too, AGAIN.

damage_settings.ranged_close = 8
damage_settings.ranged_far = 30
damage_settings.in_melee_range = 8

image

11 Likes

Hello, i do not understand this bug.
I thought 8 meters was the intended close range threshold.

What’s the bug, is it supposed to be 12m or something?

8,15,30 were the range thresholds, it should be 15.

STILL broken as of today’s patch.

5 Likes

is the coherency range close range too ? it might be why it feel so bad

oh wow, yes I’d love this to return to 15m - that’d really bump up my Autogun FireFrenzy / DeathSpitter / CoseQuarterKillZone & Ogryn Dakka Builds

3 Likes

How are things like this not fixed quickly? It’s like changing the value of one definition

4 Likes

Who bets this wont be fixed before fatshark goes on holiday?

4 Likes

It’s not looking good, is it…

1 Like

This makes multiple good blessings…questionable. Come on, Fatshark, this is a simple change.

4 Likes

STILL broken in today’s small update too, tested in grinde edit: and in extracted LUA source.

2 Likes

Bump for attention

2 Likes

These number bugs do really need some attention, I think they have gone on for long enough to make their way higher on the priority list. I think a little bit of the time normally spent on cosmetics could be diverted to deal with this. Fatshark, please take a little time to address some of these bugs that have been present for months!

3 Likes

FWIW You wouldn’t have cosmetic designers (and I think they were outsourced?) working on these types of programming/scripting bugs; diff folks with diff responsibilities and skillsets.

I suspect the reason super easy-to-fix bugs are allowed to persist, sometimes for years, is that no one is responsible for anything at FatShark. They have a flat structure, which means people work on whatever the hell they want to work on, and no one is ultimately responsible for making sure something gets done, or responsible when they ship something fully broken (be it a full game or a patch with super obvious broken bits.)

3 Likes

Y’know that might explain something.

The cosmetics might be outsourced entirely, so someone is actually making them, but nobody is trying to implement them on Fatshark’s end because that takes effort.

1 Like

The cosmetics are 99% for sure outsourced.

FatShark might also have a second problem related to flat structure. Some flat companies have an implicit, or even explicit credit/rewards/recognition system. It means that people flock to work on things that are seen as prestigious, and/or new systems, new maps, new content - things that are tangible and may even be noticed on the player numbers or profit chart. Similarly things that are seen as difficult to solve, or a type of work few want to do, may also give credit or recognition, implicit or explicitly systematized.

This means that fixing simple number LUA bugs, clipping etc, things that doesn’t really move the needle noticeably on it’s own, would not only be stuff that is boring and not something people would want to work on in a flat structure, but it might also be the kind of work that isn’t incentivized by an implicit or explicit credit system.

Double trouble, basically. I have no idea if FatShark has such a system (or if an implicit one has emerged, simply based on recognition - without effect on bonus or paycheck), but some other flat companies have that system.

5 Likes

A sound theory, but disheartening.
Hel,FWIW, there’s probably a half-dozen people from the community who would fix those typo bugs for some in-game currency, plasteel or free; I know I would.

3 Likes

Yeah, unfortunately flat structure software companies tend to have some… issues.

2 Likes

points at valve having left TF2 on life support for the past 5+ years

2 Likes

Didn’t they finally admit that adding matchmaking killed the game? From what I gather it’s too late to go back now given structural changes.