STILL BUGGED: Close Range still set to 8m
This glorified typo has been an issue since the big update #13 and affects many weapons across the board, negatively.
Extracted source just now, AGAIN, and meat grinder tested too, AGAIN.
These number bugs do really need some attention, I think they have gone on for long enough to make their way higher on the priority list. I think a little bit of the time normally spent on cosmetics could be diverted to deal with this. Fatshark, please take a little time to address some of these bugs that have been present for months!
FWIW You wouldn’t have cosmetic designers (and I think they were outsourced?) working on these types of programming/scripting bugs; diff folks with diff responsibilities and skillsets.
I suspect the reason super easy-to-fix bugs are allowed to persist, sometimes for years, is that no one is responsible for anything at FatShark. They have a flat structure, which means people work on whatever the hell they want to work on, and no one is ultimately responsible for making sure something gets done, or responsible when they ship something fully broken (be it a full game or a patch with super obvious broken bits.)
The cosmetics might be outsourced entirely, so someone is actually making them, but nobody is trying to implement them on Fatshark’s end because that takes effort.
FatShark might also have a second problem related to flat structure. Some flat companies have an implicit, or even explicit credit/rewards/recognition system. It means that people flock to work on things that are seen as prestigious, and/or new systems, new maps, new content - things that are tangible and may even be noticed on the player numbers or profit chart. Similarly things that are seen as difficult to solve, or a type of work few want to do, may also give credit or recognition, implicit or explicitly systematized.
This means that fixing simple number LUA bugs, clipping etc, things that doesn’t really move the needle noticeably on it’s own, would not only be stuff that is boring and not something people would want to work on in a flat structure, but it might also be the kind of work that isn’t incentivized by an implicit or explicit credit system.
Double trouble, basically. I have no idea if FatShark has such a system (or if an implicit one has emerged, simply based on recognition - without effect on bonus or paycheck), but some other flat companies have that system.
A sound theory, but disheartening.
Hel,FWIW, there’s probably a half-dozen people from the community who would fix those typo bugs for some in-game currency, plasteel or free; I know I would.