Still only getting useless gear from shop

It is a casino, it’s a lottery, it is gacha. The game relies upon breakpoints and specific blessings to effectively try different weapons and different playstyles. There is literally no progression, there is only lottery. You can’t work towards a specific weapon or a specific blessing. Getting a near perfect weapon gets you no closer to a perfect weapon. Getting a T2 blessing gets you no closer to a T3 blessing, or a T4. Getting 9/10 of available blessings for a weapon gets you no closer to getting the last one.

There is nothing but RNG. There is no progression, no agency, no way to work towards anything. All you can do is pull the lever of the slot machine one more time.

This is not a looter shooter. If it was, the items would be designed very differently. This is a 'Tide game that has taken the absolute worst examples from actual looter shooters, and made an abortive system that in no way fits the game.

6 Likes

That’s the bad part that with rng you sometimes will have bad luck, and you have to power through it. I’d say the system is pretty good at giving you usable stuff in a reasonable time if you aren’t clinically unlucky. If you don’t just play 1 game to try something out before jumping to something new, but actually play 10-20 games before flying over to another stuff.

Who cares about getting ‘usable’ stuff? We want to try different combinations and different builds. It’s what the entire 'Tide series is about. The lottery is preventing it. The lottery is actively working against the very core of the game.

6 Likes

That’s also the stuff that keeps people playing this. “Hey this youtube posted this cool x/y/z combination i want to try it out” Then you waste next week or two just rolling for the components, more if you got working schedule.
Like what enjoyment do you get out of that?

1 Like

Oh, it’s you. The guy with a weird obsession with perfect weapons, always using the mote and bailey arguments that getting good items is impossible. The one who eats up bad math that supports the point that the game is horrible while attacking others with “you don’t know statistics”. The one that takes every opportunity to comment on every thread about how absolutely terrible this game is.

I’m sorry, but apart from the chase blessings, there isn’t much of a difference between t3 and t4. In a good looter like… Oh, idk Path of Exile the best loot-based arpg, getting another headhunter won’t get you closer to getting one corrupted with item quant (just if you don’t know it’s basically a chase item that is extremely hard to obtain even playing daily), but what do those people know right?

The system isn’t casino, lottery, gacha. It just isn’t fit for what you think a Tide game should be. That’s okay, but that doesn’t make the system itself bad.

That’s why you don’t burn all resources. My point was that if “trying out” means not just half a game but 10 you won’t have much of a problem (if you aren’t super-unlucky). With the current system if there will be new weapon out, players will be able to test a good version of it right away if they have 10 games worth of plasteel and dockets stocked up (based on normal/Low-int damnation amounts).

If it isn’t a newly released weapon it’s even better since you might get lucky with melk/emperor’s gift if you want to try something new. After playing a bit you should have some stock in the inventory, you don’t always start from 0.

1 Like

Comparing this game to PoE is pretty laughable. But hey, maybe you’re right. Maybe the system isn’t bad. Maybe tens of thousands of players will return and rejoice over the system. Any day now.

4 Likes

Hah, yeah I’m pretty sure that people left because of the current system and not because of the:

  1. Bugs.
  2. Uncomplete release.
  3. Developers being silent and going on holiday after release.
  4. Horrible crafting system at release, with zero correlation of getting weapons with playtime and difficulty.
  5. Advertised “live service” with a laughably, low amount of content released.
  6. Bugs, there were so many problems with disconnects, blessings, and talents not working, crashes, and performance that I think it deserves another point.

But, hey! You commenting on every thread about how horrible this game is certainly helps. I don’t know if you noticed, but steam score and people’s perception of the game actually improved with the recent additions. If they keep the updates up and actually drop some content more will come back don’t worry.

Do you know what won’t bring back people? Fearmongering.

Edit: Grammar.

2 Likes

See this wouldn’t be so bad tho if they again just scrapped siloing of resources altogether and probably most of the complaints would go away.

What is the point of locking that to 1 character especially when it will get to a point where you realistically can’t put anymore work into that existing character? You could just say “stop playing it” but ideally you would, you know, like to actually play the game and still make some kind of forward progress when you got most of what you want.

Even the most hardcore proponents of liking the system can probably agree that siloing sucks and surves no purpose other than to slow overall progress donw.

1 Like

Oh the game certainly has plenty of problems. The so called progression and crafting system is one of them. I think you will find it is an opinion that I am not alone in. The game is still sitting at overall 54%. That’s… uh… zero change.

You understand how recent reviews work, right? There’s only around 2000 of them, and only from the last 30 days. They’re more positive than the previous 30 days, yes… but they’re still over 50% negative.

Anywho, you may need to find a dictionary. I am pretty confident that uttering my opinion on the laughably bad progression and crafting systems is not… uh… fearmongering.

3 Likes

This really gets into odd territory of debate. For instance I don’t have the attention span to play 10 games in a row with a single character, so my playtime is actually pretty evenly split with the 4. This also means that every time I do want to try something out I will in all honestly probably play it 3-4 times and call it a day and go do something else.

Even if I did play 10 games, its still all rng based if I would get something even remotely close to what I want. I’m also relatively good at this game so maybe I would not have a single wipe on those 10 games and I would get something like +7000 plasteel, or I might get 5 successful runs out of 10 and suddenly we are talking about half the plasteel.
Either way I’ve rolled enough da*n eviscerators now trying to get rampage/shred combination and spent probably closer to 10k plasteel to get this combination. It has not happened. I still don’t have the weapon I have wanted since the patch came out. So sorry if I don’t really buy this “just play 10 more games”.

Anyways not going to harp on this point any longer. You can feel free to disagree.

PS: **** this blessing.
image

4 Likes

The terrible item system leads into other problems, most of which are related to bad design. Like when they add more missions, you’ll still not be able to play them. And you’ll be starting from square 1 with every weapon add, hopefully you have millions of dockets and 10s of thousands of plasteel ready. I would say they are all connected.

3 Likes

But you do. Every comment from you, on every thread, is how unplayable this game is. The progression and crafting aren’t objectively horrible, it’s just not what you want. Not what you say a Tide game should be in your opinion.

Several people demonstrated that apart from the few unlucky getting good and even top-tier weapons is pretty manageable, but you just want everything, and argue constantly that it’s just luck that you have to be super lucky while eating up all the bad math instantly when it supports you.

I’m actually pretty sure that if you would play the actual game instead of living on this forum you’d have an armory of god roll items.

1 Like

It does seem like the ‘few unlucky’ dramatically outnumber the lucky on these forums, does it not? It doesn’t take much research into posts and most liked posts to gather that data - but I suppose that’s bad math, right?

Anyway, if you like the bad system, good for you. A lot of people don’t. As a progression system it fails on every level. But hey, what do I know. Certainly less than the guy who is on record defending perk and blessing locks. That’s a popular opinion. Not objectively bad at all.

3 Likes

Yeah, I see the problem with it. but I think playing 3-4 games isn’t nearly enough to get a good grip on the nuances of the weapons. I feel like I usually need at least 10 games with a weapon to start to get the flow with it.

Siloing is pretty bad btw. They should really remove it. That would fix half of the problem with this.

I feel like this 2 correlate.

Ouch. 10k plasteel isn’t the worst if you do damnation, but damn that sounds unlucky.

PS: I didn’t want to question your skill or anything with the second point it just jumped out to me.

Oh, wow people coming venting on the forums after a streak of bad luck is so uncommon, almost as uncommon as people posting their god rolls on Reddit. This is so dishonest.

Edit: Oh, wow I didn’t even notice you actually dancing again. Wasn’t a few comments ago that only top weapons matter?

1 Like

Yes… clearly, gathering feedback by numbers is dishonest.

Wow.

Just… wow.

1 Like

Guess I laid this one out bit poorly but yeah I definitely don’t stop using something in 3-4 games, its more that I just feel like maybe I want to do that ogryn stubber memery now and I come back to it later in some other day.

The point was exactly on siloing of resources.

1 Like

Oh are you misrepresenting what I said? How shocking. When people are looking for specific combinations of blessings and/or perks, that means that finding a “usable” weapon is meaningless. I never mentioned ‘top’ weapon.

When someone is looking for a better version of what they already have, because maybe they actually like it… then once again, finding “a usable weapon” is meaningless. They want a better version of what they have, which require specific blessings and rolls.

But do go on lying and misrepresenting what I said. It’s really helping your case.

1 Like

Wait, have you actually been on any random loot-based game forum before? Do you argue that it isn’t common that people with bad/super good luck are the ones that post and those in the middle stay silent? For every I can’t get something post here there is a god-roll on reddit so… I get the old deflection meme before the blessing change, but that doesn’t count anymore.

1 Like

Actually when the loot based games have pure unmitigated RNG with terrible odds and no way to do missions or contracts for targeted loot… the response tends to be pretty overwhelming. You should check out early days of Division 2. You know, an actual looter shooter, and also one that did the terrible mistake of power budgets and thousands upon thousands of combinations of loot, of which only a few were good.

1 Like