Still only getting useless gear from shop

In V2 there is no difference in loot from legendary to cata, so best way to earn loot was spamming legendary and taking all boks for emperors vaults. With 5 emperor vaults you would have a very good chance of getting at leat 1 red item. YOu could also play deeds to farm emperor vaults. Point is, the loot system in DT makes it so when you get a bad item it is a waste of crafting parts and the locking of perks and blessings is such a bulshit mechanic that i am emberassed to have even played the game. Who in their right mind (Official Darktide post december/november) says that the loot/crafting system is made so that every weapon are unique for blablabla playstyle and flexibility. It is the least flexible loot system i have ever dealt with and at the same time the moste frustrating loot system. Sry for rant, but it is so sad with such a bad system to an otherwise good game.

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If someone else consistently finds great weapons and you don’t should you (A) dismiss their experience as luck or (B) investigate whether they have a good point?

Do you also watch videos/streams of people doing Damnation Hi-Intensity and completely breezing through it and think they’re “just lucky”? Because random spawns influence how that plays out too, but it’s their skill at dealing with the randomness that causes them to consistently succeed.

I can’t force you to admit that’s true, and it’ll be hard for you to know it’s true if you’ve never truly mastered any other thing in your life. But dismissing things as “luck” usually tends to be akin to “magical thinking”. So while you’re free to try to wave your Magic Voodoo Stick over your computer before crafting, personally I’d recommend just approaching the system with a better mindset. You’ll meet with a lot more success.

Did you read the quoted part?

  • The other poster said you didn’t need to play 20-30 games for a tiny chance of actually upgrading in V2.
  • Well what you’re describing is consistent with my reply to them where you definitely did need that many games for a chance of upgrading! (And/or you could sit and eternally randomize your orange items)
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You must be trolling at this point. How can you excuse bad luck on rolls with in game spawns and skill?

Do I need to shake my monitor in a different way when I press the buy button? Maybe its the type of pen people use to win the lottery.

Its random. Tossing a coin twice won’t make it land once on head and once on tail. Tossing a hundred sided dice a hundred times wont make it show each number once.

You can easily use Math instead of anecdotal BS to show that people not getting anything of value from the loot system is not unlikely.

Congrats on your luck btw. I mean skill ofcourse.

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I’m not excusing it.

I’m comparing it.

And it’s a good comparison, because correctly dealing with bad rolls when upgrading items is how the best players end up with good loot in the current crafting system. They bail out when the first perk or blessing or bad, avoiding “throwing good money after bad” as the saying goes.

Well players who do that consistently get great weapons crafted after 10-16 missions (depending on the difficulty you’re playing on).

When players complain of RNG I’m left with the impression they aren’t ending up with viable weapons at all, which suggests they’re somehow screwing up really badly. I’m not sure how, or if it’s just their assessment of viability that’s broken, but it’s not like these are detail-oriented posters so it’s hard to tell why they’re even complaining.

So it’s not luck. it’s just knowing that it’s a random number generator and you roll 10 greys to get good candidates to build your crafted weapon on.

But if you want to dismiss the advice out of hand, you’re just going to suffer in this and future systems (and it’ll be your fault you suffer).

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You keep repeating these lies. Over and over. There is overwhelming numbers of people who don’t have your experience. Maybe you should step back and think about that. Is it possible that you’re wrong? Is it possible that you have ‘magical thinking’ when you make the absurd step of comparing skill to RNG? Is it possible that wasting the least amount of resources on crafting is actually really easy, and that your claims of ‘git gud’ at crafting are absolute rubbish, because that’s what everyone does - and yet they still don’t get a good item after 10, 20 or 30 missions.

Now you’ve gone so far as to not only say RNG is a skill, but also that as low a number as 10 can mitigate RNG, as if 10 is enough pulls at the slot machine to ‘average out’ the RNG.

Your personal reality distortion field has surely grown to planetary size at this point.

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I think it’s important to take into distinction: Good Weapon =/= Weapon I want.

Ill take your word for it when you when you say it’s possible to roll a good weapon easily. But what about wanting to roll certain blessing combinations? Aren’t some weapons extremely hard to build a choice of perks on since some of them have a larger pool?

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the larger pool is part of the disadvantage some weapons get. the weapon marks depth also makes it easier in a fairly linear fashion, ie you would expect to see roughly 3x the axe blessings as you do any other type of weapon since they all share and there are three of them. for players with more than one character you also have to consider some weapons are advantaged by sharing a pool there - so you see axe blessings on 3/4 of the characters as well.

He’s moved the goalposts so far during this discussion, that what started as him insisting on “essentially guaranteed perfect weapon” after 10 missions, is now apparantly a weapon of some kind, with roughly 360, with completely random stat allocation, and completely random blessings and perks, which may or may not be T3.

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Yes. And if I was wrong, people would present evidence proving I’m wrong. Well have you seen that ever happen? You yourself haven’t done it!

So if the person arguing these facts is constantly pointing you to reality and everyone who disagrees with him can’t field any facts supporting their position, who do you think is actually on the side of truth here? It’s not the emotional mob. It’s the side rationally presenting evidence.

I’ve explained why dealing with the RNG is skill. There are good choices and bad choices in the current system, and that’s what makes a game have skill: good and bad choices being possible. You lose that in a system where you can just magically pick what you want. (There are still other forms of skill, but those forms are still present in our current system, so our current system has multiple forms of skill involved: both the strategy to crafting and the strategy to which perks/blessings you pursue.)

Well nobody who disagrees with that is presenting a reason it isn’t skill. They’re just “durr, it random tho.” That’s not an argument. That doesn’t prove there aren’t good or bad decisions. So it is still skill.

I haven’t said RNG is skill. I’ve described how it creates a system where good and bad choices are possible (and that’s what opens up the possibility of skillful play).

See I think your questions here are dramatically better than the vast majority of issues others raise on the topic, so thank you for raising the quality of conversation by asking them.

I wouldn’t mind an option for steering towards a certain combination of blessings, mostly because the pools of certain weapons are large enough to make it quite rare to get that combo naturally.

I also think it’s a pretty bad design if some blessings are rarer on the Blue upgrade than the Orange upgrade, because you can’t even just brute-force it without dumping a pretty crazy amount of plasteel per item.

You can imagine:

  • Special Condition missions have a new reward: Verses
  • The quality of the verse depends on difficulty: Heresy missions award Heresy Verses
  • Verses combine into an Emperor’s Prayer. (The number required is smaller based on difficulty. So maybe 4 Damnation Verses becomes combine into 1 Prayer, but it takes 6 Heresy, 8 Malice, or 12 Uprising verses to become 1 Prayer.)
  • During crafting you can consume an Emperor’s Prayer to guarantee a specific perk/blessing when upgrading. With perks, there’s a 50% chance the Prayer isn’t consumed (because Perks tend to be less critical).
  • Maybe the guaranteed perk/blessing has to be something you’ve unlocked at Hadron.

Basically it seems like their content plan is to add more blessings over time, which would worsen the problem, and they really haven’t normalized the blessing count per weapon so it’s just a weird design element currently that some weapons are considerably easier to get a great roll on (and solving the problem by having even-rarer blessings only appear on Orange upgrades seems like a bad solution).

I am reporting you for flame baiting and trolling you obvious troll.

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Where is your evidence? You claim your opinion is fact - and yet there is no evidence. Not a single shred of it. You just state things out of thin air, such as that you’ve experienced near-perfect weapons every ten missions. That’s not evidence. It’s not fact. Stop lying, and further, stop pretending like your opinion is fact that requires no evidence, while the opinion of others somehow requires evidence. Stop it. You’re being transparently false. You’re being transparently trollish. Just stop it.

You have literally, and I do mean literally said that if people aren’t getting good results out of the RNG, they must be doing something wrong. You’ve even gone so far as to suggest the system is so perfect, that anyone not getting good results out of the RNG must have magical thinking. Stop lying. Why are you lying?

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There is a long exchange about this in dev post “Omnissiah”-something. The original question was exactly that: I’m looking for something specific, can I (somewhat) reliably get it without spending a great amount of time buying and rolling.

The answer was something along the lines of: Prove a breakpoint that requires a perfectly rolled 380 weapon.

I think you read at least part of it. I’m just saying, don’t get your hopes up :+1:


Pretty much what CommanderJ writes

CJ quote

Edit before posting:

You actually received a different answer. That’s cool.

Good on you @Axehilt!

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In Vermintide 2, the floor/ceiling was +/-5 points of your max level item, so if you have level 300 gear, the floor for newly rolled items was 295.

Since the item cap is 20% higher in DT, I think +/-6 points of your max level item for that slot is reasonable, thus, if your highest item level for a given slot is at least 374, you could see an item level between 368-380 for primary and secondary slot item modifier stats on gray weapons…

+/-50 is just too big a spread, especially when only 5% (per my own findings, purchasing ~40 weapons at a cost of 500k credits) is at 370+.

¯_(ツ)_/¯

Otherwise, I’m really happy with ability to collect blessings, making the marks store and emperor’s rewards meaningful again.

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If you ignore my evidence, does it mean I haven’t presented it? No. So then just read all our earlier threads. Maybe you missed a critical post, but I’m sure you didn’t because many were direct responses to you.

Well I presented you with reality and you ignored it. That’s not my failure to present evidence, that’s you failing to value truth enough to see the points being raised, and the method that consistently results in great weapons.

Right, and that’s 100% true. The chance of failing to get good candidates from 200k ordos on greys is so low that if people aren’t getting good results they’re simply not engaging with the system. The most I’ve had to buy was maybe 18ish weapons, and the median is about 10.

But again, I haven’t ever really seen you care about truth at all, so even though these are the hard facts of the system (that anyone who’s bought 50+ items knows is true), you’re just going to ignore reality to keep believing your fantasy so why should anyone bother with what you have to say?

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Which evidence? You have shown none. You have told your opinion, and your own experiences with the system. That’s not evidence. My experience with the system is completely different. Since I just said so, that means it’s evidence, right? I mean it’s not like you have different standards pertaining to evidence concerning yourself and others? Right? Because that would be dishonest, now wouldn’t it?

Why are you lying again? Tons of people in these forums and on reddit, and myself included, have bought tons of weapons and gotten nothing but trash after upgrade to blue. You do know that getting a 360 item isn’t enough, right? That its stat allocation can be trash? In the wrong place? And that they can and will easily brick after upgrading to blue?

Why do you keep pretending the system is good? Why are you defending trash? Why do you pretend like you have fact and truth on your side?

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Well keep in mind that’s just a ~15% power difference, so it’s fairly minor in the grand scheme of things. Meaning:

  • A 380 item will have 76% attributes on average.
  • A weapon with 76% Damage Attribute deals 30% more damage than one with 0% Damage Attribute
  • A 330 item will have 66% attributes on average, which is 26% more damage.
  • When you compare 30% vs. 26%, it’s a 15% increase.
  • But then obviously this also leaves out the fact that 330 items aren’t straight-66% attributes. You can definitely find weapons of any mix with 80% Damage, and some attributes are just less important than others in terms of overall output. (But on average 380s will be about 15% better than 330s)

So it’s perhaps not as bad as you might think when comparing it to V2’s 5% power (which I think was close to a 5% increase, though I don’t think power perfectly translated to damage like that?).

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its a grinding game, work with what u have until u get what u want…

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Just bought 26 Force swords, only 1 was a decent level. (Over 360)
Then when upgrading got 2 useless Blessings on it so totally wasted all that XD
Oh I love RNG stacked on top of RNG stacked on top of more RNG, amazing.

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i was using my bolter like that :'D lv 329 bolter that had 75% dmg 78% reload 80% stopping power 80% penetration and a whooping 16% mobility XD, i replaced it not so long ago, bcuz it was kinda hard to find something better then that :smiley:

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u are just click button too hard, u gotta do it softly XDDD

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