What mess? Amount of bugs right now is not high, it’s on typical fatshark level, and all problems with combat are resolved via skill,. What bugs hamper your performance? Because practically all issues with my gameplay are my own fault. I can admit - beastmen are a bit too tough, at least for me, way tougher than chaos or skaven. But it’s not a bug, they were designed this way and I’m sure they’ll get toned down a bit.
What’s mindblowing is your complete disregard of any meaningful criticism under the guise of “git gud”.
Dealing with a horde was never an issue, and should never BE an issue at any high level of play. It’s when that horde is compounded with specials, bosses, and elites that the gameplay gets exciting.
Bait more. I still don’t see that screenshot.
Objectively wrong and proven by many other posts.
So you have no problems with the game, but you’re not the best player, but you can easily deal with the slew of new mechanics on Cata, but you’re just sort of mediocre? Man, you’re a piece of work aren’t you…
You are objectively wrong and proven biased and toxic. How about that? seriously, stop this rollercoaster of comedy.
I’m not cata level. Yet. So I’m nothign special. Your average player trying to improve. I’m just not having problems with this game. Instead, I’m enjoying the challenge and having great fun. Of course the better way is to whine and cry and smear stinky matter all over the game in reviews section because you obviously can’t adjust. And that’ kind of sad.
Because you said so. Sure dude. At least it’s nice that you’ve proven to everyone that no one on this forum ever needs to listen to you =)
I will divide my suggestion into Weaves, Beastmen and Content: (I copied something from my other post)
1º For me Weaves should have been like this:
- Random maps combining parts of different maps creating a single map.
- We should be able to use our equipment and haven´t to re-equip everything from 0.
- They should appear inside chests, being difficult to find, their difficulty would depend on the type of chest we open (same as the Deeds) and giving a good reward when finished, as cosmetics for weapons.
- The wind of magic would also be random.
2º Beastmen, just have to reduce their number and the distance in which they appear, it´s the easiest way to make them not push you against a wall without the possibility of escape. Beastmen have to be stronger melee but their number and speed at which they appear can´t be so abusive like slave rats.
3º We need something to use the chests. Yes Fatshark, the players who have many hours in V2 have the same problem, so that we can use our chests?
I currently have over 400 saved chests. Once you have red weapons for your heroes and deeds you can only open them in search of cosmetics, which is a very boring job.
I’ve been with those chests in storage for many months, waiting for something to open them. I think it should be a priority to find a solution for this.
It’s. Not. All. About. The. Difficulty.
The majority of my complaints and those of others are not specifically about the difficulty. It’s partly about the unevenness of combat as a result of bugs and needed tweaking. But the frustrations are all ALSO in large part about all the other aspects of the game, completely separate from the actual combat, that are STILL not well developed.
As I’ve said many times on the forum, it’s not “the added challenge” that I and many others dislike. Combat is tuned in a way that it doesn’t feel good at all to play, even when you’re winning.
I really, really enjoyed the way the combat was set up before patch 2.0. It scratched an itch that other games didn’t. It felt good. The way the combat felt was one of this game’s shining qualities.
I wish the combat wasn’t so heavily overhauled at the same time Beastmen, Cata, Weaves, and new talents were released. It feels like a lot to change all at once. I think it would have been great to play Cata difficulty pre-2.0.
I am about 500 hours in with Vermintide 2 with all the DLCs and the Collector’s Edition. I have been quite happy supporting Fatshark in developing this game to become better and better through my money, time, positive reviews, and forum activity… I am going to keep working to adjust to the changes, but I may end up just taking a break while they sort some things out if I can’t personally connect with the game soon.
I dont get it really.
Who in his right mind would think FS would take the extra time to completely redo the fighting system if they thought the old one was balancable in any way?
I mean we basically couldnt get hit at all by waves. Monsters where nothing but nice to look at, while having no impact at all. Even Public groups only wiped on Specials if ever.
You could solo whole waves and it wasnt even hard. You just stood there, pressed dodge non stop and pressed left click. If that is what all the people want who cry about the new system being crap than I have to tell them that they probably should just imagine an “I WIN” button at the start of the map, which just closes the game after pressing it. Or they could just watch a series or something, which requires an equal amount of skill as the old system.
What we have now is ALOT more engaging. You still need and want to dodge out of the way of charged overheads, while not being able to play Hermes with every mob. You also finally need to use your push to get room and additionally buff your damage. Ontop, dealing with Waves on your own now is incredibly annoying and no matter of seconds. Monsters went from being a one shot victim to something you need to deal with somehow.
The only big mistake FS did was raising the Level Cap. Most people just went into Legend, couldnt cleave through half a slave rat, since they lacked the hero power and went into rage mode. The change that added our skills back to 30 didnt change much about that.
This is Fatshark we’re talking about. I’m pretty sure they don’t even have a product manager. How much dev time did they spend on increasing the level cap and then re-balancing the whole game around that new level cap? Their goal in doing that was to make level 35 feel like it was level 30. Why spend all that time and effort if you’re trying to not change something?
This is a stupid question because you’re basically saying two things with how you phrase it:
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Fatshark is not stupid, disregarding a lot of obvious mistakes they’ve made.
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People who question Fatshark are stupid, by saying “who in his right mind”.
So, I’m not going to answer your question, since it was clearly a rhetorical question that you’re not interested in having answered.
Okay, so, you’re saying that the game was super-duper easy for you, most likely after you’ve invested hundreds of hours in it? Or are you trying to suggest that anyone could pick up the game and dance around legend with a few minutes of coaching about spamming dodge?
If that is what all the people want who cry about the new system being crap than I have to tell them that they probably should just imagine an “I WIN” button at the start of the map, which just closes the game after pressing it. Or they could just watch a series or something, which requires an equal amount of skill as the old system.
This entire paragraph adds absolutely nothing except “durr this game too easy, people are whiny” so it completely undermines your point and makes your side look even more pretentious and worse than it already does. Good job, you’re making me dislike you and everyone who shares opinions with you.
What we have now is ALOT more engaging. You still need and want to dodge out of the way of charged overheads, while not being able to play Hermes with every mob. You also finally need to use your push to get room and additionally buff your damage. Ontop, dealing with Waves on your own now is incredibly annoying and no matter of seconds. Monsters went from being a one shot victim to something you need to deal with somehow.
Yes, the game is harder in some ways, but that doesn’t mean it’s more engaging. The fickleness of dodge and the meatiness of waves due to stagger makes the game more challenging, but not more engaging. If it was more engaging, then nobody would be complaining about it.
The only big mistake FS did was raising the Level Cap.
I would agree with this sentence entirely if you removed the word “only”.
I hate this regressive argument every time it comes up. Nothing of value is contributed by arguing in this way. The game needed changes, yes - (almost)nobody is seriously suggesting that nothing should have been tweaked mechanically. The problem is the changes made compromised the experience that people were still playing the game for even during the long content drought we’ve been dealing with(and will likely continue to, regardless of combat updates, since weaves are a big pile of nothing and one map full of a broken faction isn’t going to hold interest for long unless they really manage to turn things around).
I appreciate that you happen to enjoy the changes, and I hope that you continue to, but please understand that you aren’t helping your cause by approaching the topic in this manner.
It’s one thing to make adjustments and a complete other to upend everything by adding a new mechanic, scrapping/remaking talents, etc… Fatshark pretty much pulled the rug out from everyone and yet still ignored the crappy Crafting system and item traits/affixes that could seriously be improved.
That sounds pretty stupid. Otherwise it does sound quite malicious.
I choose to believe that Fatshark is stupid, not malicious, whenever I can. I think they do things with the best of intentions, but they don’t realize how a lot of their actions can be construed as… pretty bad, to put it lightly.
The word you are looking for is “customer”. Customers who are none too pleased that their product has been FUBAR.
Skill has nothing to do with the fun factor of a game. If FS decides to market only to a tiny 5% of players who are “good” (great job at being good at a video game by the way), then they’re going to lose the business of most players who are not “good”.
If you look, its only the last 30 days that are at 48%, the overall is still 75%. Still, that’s greater than a 10% drop.
difficulty is precisely the issue although those whinging about the changes will try to obscure that point.
they whingers will say combat isnt fun, its clunky, its slower, whatever was nerfed, or this or that, or whatever. it doesnt matter.
the reason it doesnt matter is because of what does matter. WHY did fatshark change things? all one has to do is read their patch notes to understand but you know the whingers wont read because they are intellectually lazy and enjoy being offended and just … well … whinging.
the devs said that they had previously scaled difficult with increased EVERYTHING. more, more, more. the devs said this was no longer tenable (basically they already had TOO MUCH on the screen at once and it made fixing issues such as hyper-density or phantom swings more difficult). in order to provide themselves with OTHER and DIFFERENT ways to scale difficulty they had to change some base mechanics. now that those base mechanics are changed they can then go back and scale difficulty (presumably also removing some - not all but some - of the overload from the screens and fix those issues) differently.
but at the end of it the players whinging arent interested in how difficulty is scaled. apparently (after reading tons of comments) they arent interested in difficulty at all. from what i see most are interested in just being able to easy beat the game on legend and that this offers little or no long term replay longetivity . collection of snowflakes acting as if this were the greatest natural disaster to befall mankind and that the wold is coming to an end because they can no longer spam left click. get real folks.
your characters were overpowered. it was hard to challenge them without throwing more crap at the screen. more crap couldnt be thrown at the screen. therefore something had to give. is that so hard to understand? that you liked your characters being overpowered is understandable but that still doesnt bode well for the game.
the really big problems of the game werent even addressed. id of suggested adding ->
1: get rid of the little green circles and standings at the end of runs, definitely not adding a global standings,get rid of pvp in all formats — they all lead to a more toxic community and more toxic players. if you want to be fortnite and have big battle royals then just say so now so i can go ahead and uninstall the game now vs wasting all my time in between now and then.
2: get rid of talents, skills, and player classes — because those are ultimately the reason players are overpowered in the first place and why the devs have had to throw more and more crap at a screen until it sounds like a pinball machine with all the alerts. if players want a change and want smoother combat you can do both by addressing the root problem. these talents/powerlevels were the single biggest mistake of fs in the history of the vermintide franchise. its done nothing except create power creep, made it increasingly difficult to challenge the base, and forced the devs to implement very unpopular changes in an attempt to paper over the root problem.
3: dont lock cata behind a pay wall — it separates the player base. a difficulty should never be locked away. ever.
4: weaves — a complete waste of our time, fs time, and of fs resources.
5: maps — the devs cite reaction to drachenfels dlc in vt1 as why they dont just release more maps for vt2. thats so wrong on so many levels. everyone, even today hates summoners peak and most dont like the dungeons either. not because they are new maps but because the new mechanics you introduced in those maps suck. drachenfels map is actually very very popular and many consider it their favorite map. so, the moral of the story is people want new maps but despite what some youtubers might tell you the vast majority of the people just want a new map and dont need tons of new crap along with. a map, maybe a new weapon or skin, maybe a new or different foe. and thats it - no surprises. nothing complicated.
6: a new attitude. it would be nice if fs actually engaged with the base and told what they are going to do BEFORE they did it and then allowed some feedback. more, it would be nice if said feedback actually did something other than just disappear into a black hole. the only time fs reacts to what its base says is when it all riled up and then inevitably fs caves even when it shouldnt. FINALLY, you guys need to stop listening to secret discord channels of youtubers and twitch streamers because no one in the community gives a toss about them or their opinions and their opinions shouldnt have any more value than that of anyone else in the community.
There is no need to downplay it, this was just another stupid move. They can’t sudennly make Legend much harder, which it absolutely is, and ppl saying otherwise are just as*holes or blind. (btw no, I’m not whining because I can’t do Legend, I can do Cata fine in this environment)
And they didn’t even see that the Legend is much harder, because they are just so out of touch… (they were saying all along, that they aim to make it feel the same in terms of difference… lol) they need to start listening to feedback and do proper beta tests instead of this last fiasco.
There is just so many screw-ups that it’s like they are trolling.
Also they most probably need some smaller test group of very experienced players who would test all stuff before it goes out, so there are no more insane blunders in patches.
This is the issue, all the stuff they are getting massively negative feedback has been pointed out during beta, they just did not bother to reply to it or to fix it.
This is just flat out trolling…
You realize that mulitple core mechanics got changed right ? It absolutely is not the same at all.
Also this does not map onto reality at all if you look at the mostly negative reviews, wom is getting…
Well those are kinda back… love it.
Even if this was true, it would be completely irrelevant dude… no matter what skill level you are at, you should be able to continue playing that after patch. Not that suddenly the same content is much harder. Ofc people won’t like it.
lol, ehm how many people do you know who can solo stuff ? Come on… just before WOM I was playing some QP’s and it wasn’t too rare to get 10+ players join-die-leave during the run. That’s how easy it was for them… people were still getting demolished in Legend.
People who could solo Legend were pretty rare and even more rare when we are talking about harder classes not, Maiden or Shade.
Would love to see solo runs of all these people commenting on how easy it was. It was easy for some people with insane amount of hours, it wasn’t easy for most players.
Sorry mate, if this is your conclusion, you haven’t read many comments.